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Why Critical Role is so successful...
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<blockquote data-quote="Celtavian" data-source="post: 8067797" data-attributes="member: 5834"><p>What are you even talking about? A pass? I stated what they did. They are not trying to make a 5E game. Period, not disputable, they weren't even interested. They did a massive playtest targeting their players to build the game. They worked with their fan base to make the game their fans said they wanted.</p><p></p><p>If it fails to capture the market they went after, then so be it. Businesses fail all the time. If some other company comes up that takes the number 2 spot, then so be it.</p><p></p><p>I'm telling you what Paizo did. I'm not giving them a pass or what not. I and my group like their game. If some other great game came out, we would probably play that if we liked it more. Same as we did when World of Warcraft took out Everquest. </p><p></p><p>That's competition. I'm not some Paizo fanboy loyal to the core. I just like PF2. So does my group for now. As long as the game stays fun, we play. If it doesn't, then we go. Simple as that.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8067797, member: 5834"] What are you even talking about? A pass? I stated what they did. They are not trying to make a 5E game. Period, not disputable, they weren't even interested. They did a massive playtest targeting their players to build the game. They worked with their fan base to make the game their fans said they wanted. If it fails to capture the market they went after, then so be it. Businesses fail all the time. If some other company comes up that takes the number 2 spot, then so be it. I'm telling you what Paizo did. I'm not giving them a pass or what not. I and my group like their game. If some other great game came out, we would probably play that if we liked it more. Same as we did when World of Warcraft took out Everquest. That's competition. I'm not some Paizo fanboy loyal to the core. I just like PF2. So does my group for now. As long as the game stays fun, we play. If it doesn't, then we go. Simple as that. [/QUOTE]
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