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Why D&D Can't Have a Good Video Game
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<blockquote data-quote="Hillsy7" data-source="post: 7226511" data-attributes="member: 6689191"><p>1) Divinity Origin Sin. I'm playing it now and it's utterly brilliant. You could happily mod the maths to turn it into a 5e Approximation. I'm getting Divinity 2 for sure.....</p><p>2) A subjective ranking system out of 10 over time is about the worst possible way of measuring the rise or decline of game quality going. In order for it to be relevant, you'd have to normalise for the increase in hardware capabilities Vs the rate of increase of expectation Vs the rate of increase of game quality.....for each review, for each gaming strand (Writing, graphics, physics engines, play style evolution, etc, etc) and then find the average..........yeah, I mean, just don't, Ok?</p><p>3) As someone said: Smartphones & Tablets</p><p></p><p>There's also some a decent argument to be had about what is a D&D game: Personally, I think the D&D mechanics with it's quite high miss chance (25-60%) would struggle to translate into a satisfying single player game that faithfully recreates the turn-based mechanics across the board (Personally I'd still play the hell outta it!). Therefore, is an honest D&D game much looser with the engine running underneath, but more faithful to D&D world and "feel" of the game. At which point, does the relatively low cache of D&D in video games be more of a hindrance than a draw (Doing [this] would be better, but the brand won't let us).</p><p></p><p>However, I would say once there is a new trend in mechanics for more collaborative skill and narrative based gameplay (Basically major advances in gaming AI, which might be only 5 years away), then the D&D brand will take off - because at it's heart it's not a video game but a tabletop experience.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7226511, member: 6689191"] 1) Divinity Origin Sin. I'm playing it now and it's utterly brilliant. You could happily mod the maths to turn it into a 5e Approximation. I'm getting Divinity 2 for sure..... 2) A subjective ranking system out of 10 over time is about the worst possible way of measuring the rise or decline of game quality going. In order for it to be relevant, you'd have to normalise for the increase in hardware capabilities Vs the rate of increase of expectation Vs the rate of increase of game quality.....for each review, for each gaming strand (Writing, graphics, physics engines, play style evolution, etc, etc) and then find the average..........yeah, I mean, just don't, Ok? 3) As someone said: Smartphones & Tablets There's also some a decent argument to be had about what is a D&D game: Personally, I think the D&D mechanics with it's quite high miss chance (25-60%) would struggle to translate into a satisfying single player game that faithfully recreates the turn-based mechanics across the board (Personally I'd still play the hell outta it!). Therefore, is an honest D&D game much looser with the engine running underneath, but more faithful to D&D world and "feel" of the game. At which point, does the relatively low cache of D&D in video games be more of a hindrance than a draw (Doing [this] would be better, but the brand won't let us). However, I would say once there is a new trend in mechanics for more collaborative skill and narrative based gameplay (Basically major advances in gaming AI, which might be only 5 years away), then the D&D brand will take off - because at it's heart it's not a video game but a tabletop experience. [/QUOTE]
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