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Why D&D Can't Have a Good Video Game
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<blockquote data-quote="SmokeyCriminal" data-source="post: 7227028" data-attributes="member: 6876146"><p>My first thought was to just have a Final Fantasy Tactics style game, or even better the new Project Octopath 2D-HD style (or whatever they're calling it). A Turn-Based RPG with classes.</p><p></p><p>But maybe it's time to go at a D&D video game from a different angle, maybe the "RPG" is a pitfall that we gravitate to because it seems like a Table Top RPG and an Action/Adventure RPG would be the obvious fit. They both have the word RPG in them after all.</p><p>Maybe the urge to codify the D&D mechanics to a computer is a pitfall. Maybe the next D&D video game shouldn't have any of the D&D mechanics.</p><p></p><p>Instead maybe the next D&D video game should leverage story and setting. </p><p></p><p>When you're playing D&D and you're not in combat, what happens? A scene is set with you and other things to interact with, you explore the scene and choose what to interact with, and those interactions have you make meaningful decisions that will have some benefit or consequence. </p><p></p><p>If you squint your eyes, that looks like a Telltale games to me. </p><p></p><p>I think maybe the next D&D video game should be an interactive story-type game like Life is Strange or Telltale. No Attack Buttons or Stats or HP or AC or even Class. Just a really really solid and interesting story set in the D&D world with well rounded interesting characters that you grow to care about. Where you make choices that will have meaning and impact to the story and the characters that you meet.</p><p></p><p>Also it wouldn't cost hundreds of millions of dollars or take 5 years to make. And since 75% of the video game is the story and not video game graphic rendering, coding, computer mumbo-jumbo, the WotC Team can have a direct and meaningful impact on the final product. Meaning, If the video game fails its because the story and characters weren't interesting and compelling enough not because the graphics were sub-par or it wasn't running at 60fps, because the Interactive Story Video Game player base are more forgiving with things like that (compared to the Witcher/Final Fantasy MMOrpg player base) if the story makes up for it.</p><p></p><p>Telltale Games could even make the game. They have shown they can do medieval-type games with GoT and can make humanoids be relatable and not seem out of place with humans with GotG. Really a Telltale D&D game would just be a mash-up of GoT and GotG</p></blockquote><p></p>
[QUOTE="SmokeyCriminal, post: 7227028, member: 6876146"] My first thought was to just have a Final Fantasy Tactics style game, or even better the new Project Octopath 2D-HD style (or whatever they're calling it). A Turn-Based RPG with classes. But maybe it's time to go at a D&D video game from a different angle, maybe the "RPG" is a pitfall that we gravitate to because it seems like a Table Top RPG and an Action/Adventure RPG would be the obvious fit. They both have the word RPG in them after all. Maybe the urge to codify the D&D mechanics to a computer is a pitfall. Maybe the next D&D video game shouldn't have any of the D&D mechanics. Instead maybe the next D&D video game should leverage story and setting. When you're playing D&D and you're not in combat, what happens? A scene is set with you and other things to interact with, you explore the scene and choose what to interact with, and those interactions have you make meaningful decisions that will have some benefit or consequence. If you squint your eyes, that looks like a Telltale games to me. I think maybe the next D&D video game should be an interactive story-type game like Life is Strange or Telltale. No Attack Buttons or Stats or HP or AC or even Class. Just a really really solid and interesting story set in the D&D world with well rounded interesting characters that you grow to care about. Where you make choices that will have meaning and impact to the story and the characters that you meet. Also it wouldn't cost hundreds of millions of dollars or take 5 years to make. And since 75% of the video game is the story and not video game graphic rendering, coding, computer mumbo-jumbo, the WotC Team can have a direct and meaningful impact on the final product. Meaning, If the video game fails its because the story and characters weren't interesting and compelling enough not because the graphics were sub-par or it wasn't running at 60fps, because the Interactive Story Video Game player base are more forgiving with things like that (compared to the Witcher/Final Fantasy MMOrpg player base) if the story makes up for it. Telltale Games could even make the game. They have shown they can do medieval-type games with GoT and can make humanoids be relatable and not seem out of place with humans with GotG. Really a Telltale D&D game would just be a mash-up of GoT and GotG [/QUOTE]
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