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Why D&D Can't Have a Good Video Game
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<blockquote data-quote="Sunseeker" data-source="post: 7227556"><p>D&D is a system, and in some respects it's a philosophical approach to a game and not even the mechanics. Asking why it doesn't have a good game is IMO, missing the point. D&D has many great games. WoW, Guild Wars & Guild Wars 2, Dragon Age. Any "psuedo-medieval" "age of magic" "swords and sorcery" game currently on the market is a D&D game. A Greyhawk or Eberron game may not look <em>exactly</em> like the D&D we're all playing at the table, and there's really no reason it should. Translating the D&D mechanics into a video game is silly and pointless. D&D isn't the mechanics. No system is. CoC isn't about rolling a d100 to see how much sanity you lose, it's about trying to survive on the edge of a society being overrun by eldritch horrors.</p><p></p><p>If you're asking why a game lacks <em>specific spells</em> and <em>specific races</em> and <em>specific classes</em> that's in part because A: Wizards is overprotective with their license and often makes poor decisions in their digital endevours and B: a lot of these elements are boring and generic. People need to get it out of their heads that a "D&D video game" needs to look anything like the experience of people at a table. What a D&D game needs to encapsulate is reliable mechanics, diversity of character options and a rich world that people can recognize as a D&D-type world.</p><p></p><p>As above, you could take any modern game on the market and play it at your home table with D&D mechanics. You may have to restrict a few elements and improvise a few others, but what is important is the flavor, the lore, the theme and the story.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7227556"] D&D is a system, and in some respects it's a philosophical approach to a game and not even the mechanics. Asking why it doesn't have a good game is IMO, missing the point. D&D has many great games. WoW, Guild Wars & Guild Wars 2, Dragon Age. Any "psuedo-medieval" "age of magic" "swords and sorcery" game currently on the market is a D&D game. A Greyhawk or Eberron game may not look [I]exactly[/I] like the D&D we're all playing at the table, and there's really no reason it should. Translating the D&D mechanics into a video game is silly and pointless. D&D isn't the mechanics. No system is. CoC isn't about rolling a d100 to see how much sanity you lose, it's about trying to survive on the edge of a society being overrun by eldritch horrors. If you're asking why a game lacks [I]specific spells[/I] and [I]specific races[/I] and [I]specific classes[/I] that's in part because A: Wizards is overprotective with their license and often makes poor decisions in their digital endevours and B: a lot of these elements are boring and generic. People need to get it out of their heads that a "D&D video game" needs to look anything like the experience of people at a table. What a D&D game needs to encapsulate is reliable mechanics, diversity of character options and a rich world that people can recognize as a D&D-type world. As above, you could take any modern game on the market and play it at your home table with D&D mechanics. You may have to restrict a few elements and improvise a few others, but what is important is the flavor, the lore, the theme and the story. [/QUOTE]
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