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Why D&D Can't Have a Good Video Game
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<blockquote data-quote="Sword of Spirit" data-source="post: 7501478" data-attributes="member: 6677017"><p>Whether these would be received well or not is about playstyle expectations. I loved those elements. Still do. In a world where people have such a wide range of preferences, I have a hard time believing there wouldn't be a significant population that would appreciate that style. I mean, a lot of 5e (not those particular elements which are mostly absent) is a throwback to pre-3e D&D, and yet it's extremely popular with millenials who've grown up with these drastically different modern games.</p><p></p><p>The thing is, people should be given a chance to try new (or in this case, old) things. Amazingly enough, some of them will actually like them. I think we do a disservice in assuming that those sorts of playstyle elements are obsolete and that "these kids today" just won't like them.</p><p></p><p></p><p></p><p>Here I'm right on board with you. The main issue with playability of the older games is the actual technical design improvements. The UI was often crap in those old games. Some of the ones I really want to play again, when I start trying to I just can't handle the obsolete technology.</p><p></p><p>That's the element that needs to be updated--not the playstyle.</p><p></p><p></p><p></p><p>The reason I just sort of stopped playing Mask of the Betrayer (I've still got saved games somewhere...but I doubt I'll get back to it) is because epic level 3.5e, even in a computer game, is a <em>hassle</em>. There is way too much crap to manage all the time. Stacking tons of buff spells, making sure you are using good items--tracking all the consumable resources. Bleh. I even thought this got out of hand in Baldur's Gate 2, though I'm actually planning on getting back to that to finish it.</p><p></p><p>It's sad, because I continual to hear good things about the story of MotB, but I just can't deal with the hassle of getting there.</p><p></p><p>Of course, a 5e computer game would be much easier to play, since there isn't nearly as much resource bloat and micromanagement. All they need to do is make sure to use clean and effective UI elements and such, and it would probably be a hit. I'd even recommend they try to hearken back to older playstyles and slow down the advancement--you'll skyrocket through levels in a CRPG that uses the default 5e XP chart.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7501478, member: 6677017"] Whether these would be received well or not is about playstyle expectations. I loved those elements. Still do. In a world where people have such a wide range of preferences, I have a hard time believing there wouldn't be a significant population that would appreciate that style. I mean, a lot of 5e (not those particular elements which are mostly absent) is a throwback to pre-3e D&D, and yet it's extremely popular with millenials who've grown up with these drastically different modern games. The thing is, people should be given a chance to try new (or in this case, old) things. Amazingly enough, some of them will actually like them. I think we do a disservice in assuming that those sorts of playstyle elements are obsolete and that "these kids today" just won't like them. Here I'm right on board with you. The main issue with playability of the older games is the actual technical design improvements. The UI was often crap in those old games. Some of the ones I really want to play again, when I start trying to I just can't handle the obsolete technology. That's the element that needs to be updated--not the playstyle. The reason I just sort of stopped playing Mask of the Betrayer (I've still got saved games somewhere...but I doubt I'll get back to it) is because epic level 3.5e, even in a computer game, is a [I]hassle[/I]. There is way too much crap to manage all the time. Stacking tons of buff spells, making sure you are using good items--tracking all the consumable resources. Bleh. I even thought this got out of hand in Baldur's Gate 2, though I'm actually planning on getting back to that to finish it. It's sad, because I continual to hear good things about the story of MotB, but I just can't deal with the hassle of getting there. Of course, a 5e computer game would be much easier to play, since there isn't nearly as much resource bloat and micromanagement. All they need to do is make sure to use clean and effective UI elements and such, and it would probably be a hit. I'd even recommend they try to hearken back to older playstyles and slow down the advancement--you'll skyrocket through levels in a CRPG that uses the default 5e XP chart. [/QUOTE]
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