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Why D&D? - Complexity is not fun for me
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<blockquote data-quote="ceiling90" data-source="post: 6502778" data-attributes="member: 82284"><p>You know, I love the BESM (3rd) and the Tri-Stat Dx system with a passion. The resolution for anything and everything was pretty simple, but the Char-gen was a nightmare (and so was balance). </p><p></p><p>But there's something I love about that system, and it's nightmarish char-gen - the simple ability to literally build anything and everything. </p><p></p><p>I dunno though, just like you, I always end up going back to DnD. Maybe it's the ingrained Gamist theory in it, versus having to wing it on narrative and straight up GM Fiat (it is a class based system with levels) or maybe it's just in that middle space where it's not too overwhelming for newbies and veterans a like make a character and beat up some monsters and take their stuff. </p><p></p><p>Games where strong narrative and character driven mechanics are tough for me to enjoy thoroughly because the players have to commit just as much as me to the game - if they don't, I don't enjoy it as much either. But DnD can have a great drop in, drop out type of play. </p><p></p><p>Maybe it's more habitual or Stockholm....</p></blockquote><p></p>
[QUOTE="ceiling90, post: 6502778, member: 82284"] You know, I love the BESM (3rd) and the Tri-Stat Dx system with a passion. The resolution for anything and everything was pretty simple, but the Char-gen was a nightmare (and so was balance). But there's something I love about that system, and it's nightmarish char-gen - the simple ability to literally build anything and everything. I dunno though, just like you, I always end up going back to DnD. Maybe it's the ingrained Gamist theory in it, versus having to wing it on narrative and straight up GM Fiat (it is a class based system with levels) or maybe it's just in that middle space where it's not too overwhelming for newbies and veterans a like make a character and beat up some monsters and take their stuff. Games where strong narrative and character driven mechanics are tough for me to enjoy thoroughly because the players have to commit just as much as me to the game - if they don't, I don't enjoy it as much either. But DnD can have a great drop in, drop out type of play. Maybe it's more habitual or Stockholm.... [/QUOTE]
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