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Why D&D? - Complexity is not fun for me
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<blockquote data-quote="Jan van Leyden" data-source="post: 6502880" data-attributes="member: 20307"><p>D&D has been the baseline I return to ever since. I always steered away from it, reading oh so many complex and complicated games systemns wanting to run them. I ran campaigns using other rule sets as well, including WRFP 1st, Midgard, GURPS and even Harnmaster, but alway returned to D&D.</p><p></p><p>Two points I want to add to your list of observations and relevations:</p><p></p><p>D&D is something like Common. If one uses D&D terms other gamers understand you. If you use the same term but with a different meaning (spellcasting dwarves prior to 3e, for example) people are confused by it.</p><p></p><p>D&D itself shows this cycle on a larger scale. During third and fourth edition it became more and more complicated, shifting the balance between storytelling and gaming. I loved 3e in the beginning for its systematic approach and the multitude of character options, but learned to hate it in double-digit levels due to the many complications and necessary bookkeeping. I loved 4e for its balanced approached, the great tactical options, and the shift of bookkeeping from the DM to the players, but learned to hate it for the ungodly amount of time combats can take.</p><p></p><p>The next campaign I'll be offering will be a simpler version: 5e, 2e, or even RC.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6502880, member: 20307"] D&D has been the baseline I return to ever since. I always steered away from it, reading oh so many complex and complicated games systemns wanting to run them. I ran campaigns using other rule sets as well, including WRFP 1st, Midgard, GURPS and even Harnmaster, but alway returned to D&D. Two points I want to add to your list of observations and relevations: D&D is something like Common. If one uses D&D terms other gamers understand you. If you use the same term but with a different meaning (spellcasting dwarves prior to 3e, for example) people are confused by it. D&D itself shows this cycle on a larger scale. During third and fourth edition it became more and more complicated, shifting the balance between storytelling and gaming. I loved 3e in the beginning for its systematic approach and the multitude of character options, but learned to hate it in double-digit levels due to the many complications and necessary bookkeeping. I loved 4e for its balanced approached, the great tactical options, and the shift of bookkeeping from the DM to the players, but learned to hate it for the ungodly amount of time combats can take. The next campaign I'll be offering will be a simpler version: 5e, 2e, or even RC. [/QUOTE]
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