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Why D&D? - Complexity is not fun for me
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<blockquote data-quote="I'm A Banana" data-source="post: 6503053" data-attributes="member: 2067"><p>I'd say 5e is on the "heavier" side of medium-complexity. It's not the complex beasts that 3e/4e/late 2e were, there's games that *LAP* D&D for complexity (Rolemaster!), but 5e is going simpler, and a lot of what appears in the DMG/PHB/MM is options, not essentials (hence, the <a href="http://dnd.wizards.com/articles/features/basicrules?x=dnd/basicrules" target="_blank">Basic</a> game!), but it's still got a lot of moving parts. A game like FATE or Dungeon World indeed strips out a lot of that -- and has some interesting stuff! </p><p></p><p>Personally, I like it when play feels different for different critters, so FATE is a little too monolithic for me. But it is very simple and streamlined! Dungeon World has a bit of a "white box" feel, in terms of complexity, which is still a little dull for me, but contains significant depth.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6503053, member: 2067"] I'd say 5e is on the "heavier" side of medium-complexity. It's not the complex beasts that 3e/4e/late 2e were, there's games that *LAP* D&D for complexity (Rolemaster!), but 5e is going simpler, and a lot of what appears in the DMG/PHB/MM is options, not essentials (hence, the [URL="http://dnd.wizards.com/articles/features/basicrules?x=dnd/basicrules"]Basic[/URL] game!), but it's still got a lot of moving parts. A game like FATE or Dungeon World indeed strips out a lot of that -- and has some interesting stuff! Personally, I like it when play feels different for different critters, so FATE is a little too monolithic for me. But it is very simple and streamlined! Dungeon World has a bit of a "white box" feel, in terms of complexity, which is still a little dull for me, but contains significant depth. [/QUOTE]
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