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Why D&D Is Better Than World of Warcraft
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<blockquote data-quote="Blackwind" data-source="post: 3990564" data-attributes="member: 1205"><p>Can't argue with that. Nevertheless, I wonder <em>why</em> these games don't sell. Is it because they're less fun, or appeal to less people due to some other factor inherent in their nature? Or is it because they have no marketing or brand recognition behind them? Or is it both?</p><p></p><p>Personally, I think the OP raises an interesting question with regard to 3E/4E emphasis on miniatures, battle mat, tactical combat, et al. Back in the 2E days, we never used minis or a grid. With 3E, we've used these tools since day one, and if we move to 4E we will undoubtedly continue to do so. But I've noticed a change in my own play experience: back in the 2E days, before we used minis or a mat, I used to visualize the action much more strongly. Now, my attention is mostly on the combat grid, and although I still 'see' the action to a certain extent, it's not as vivid as it once was, when there was no 'game board' to look at.</p></blockquote><p></p>
[QUOTE="Blackwind, post: 3990564, member: 1205"] Can't argue with that. Nevertheless, I wonder [I]why[/I] these games don't sell. Is it because they're less fun, or appeal to less people due to some other factor inherent in their nature? Or is it because they have no marketing or brand recognition behind them? Or is it both? Personally, I think the OP raises an interesting question with regard to 3E/4E emphasis on miniatures, battle mat, tactical combat, et al. Back in the 2E days, we never used minis or a grid. With 3E, we've used these tools since day one, and if we move to 4E we will undoubtedly continue to do so. But I've noticed a change in my own play experience: back in the 2E days, before we used minis or a mat, I used to visualize the action much more strongly. Now, my attention is mostly on the combat grid, and although I still 'see' the action to a certain extent, it's not as vivid as it once was, when there was no 'game board' to look at. [/QUOTE]
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