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Why D&D Is Better Than World of Warcraft
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<blockquote data-quote="Li Shenron" data-source="post: 3990953" data-attributes="member: 1465"><p>All are good points.</p><p></p><p>I think my approach would be to leave space for imagination. Apply "point of light in a darkness world" to the rules as well. Avoid defining mechanics too much that they become a contraint rather than a tool.</p><p></p><p>Alas, that's not what the vast majority of gamers want. They want rules to define as much as possible, fearing lack of balance and boring argument with the DM. Thing that ANYWAY we get in every edition, no matter the amount of rules increases. But as it increases, it happens more often to fall into the trap of "if there are no rules for it, you cannot do it".</p><p></p><p>I always quote the same example: my first game ever played (DM) in 3ed. As soon as I see Rapid Shot, I picture Legolas from the LotR movie, shooting two arrows simultaneously. "You can't do it" is the reaction of the average gamer "because the feat doesn't say you shoot them simultaneously". Then comes Manyshot in the revision, that says the average gamer was right, you couldn't do it and now you can. But we were already doing it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3990953, member: 1465"] All are good points. I think my approach would be to leave space for imagination. Apply "point of light in a darkness world" to the rules as well. Avoid defining mechanics too much that they become a contraint rather than a tool. Alas, that's not what the vast majority of gamers want. They want rules to define as much as possible, fearing lack of balance and boring argument with the DM. Thing that ANYWAY we get in every edition, no matter the amount of rules increases. But as it increases, it happens more often to fall into the trap of "if there are no rules for it, you cannot do it". I always quote the same example: my first game ever played (DM) in 3ed. As soon as I see Rapid Shot, I picture Legolas from the LotR movie, shooting two arrows simultaneously. "You can't do it" is the reaction of the average gamer "because the feat doesn't say you shoot them simultaneously". Then comes Manyshot in the revision, that says the average gamer was right, you couldn't do it and now you can. But we were already doing it :) [/QUOTE]
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