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Why D&D Is Better Than World of Warcraft
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<blockquote data-quote="Lord Zardoz" data-source="post: 3991441" data-attributes="member: 704"><p>I think you are close to it, but not quite there. What World of Warcraft can do that D&D is not as good at is not the boring stuff. What it does better are any of the elements that humans tend to suck at.</p><p></p><p> - Rules application: No need to figure out if your flanking or dazed, or your current bonus to hit. No errors about how many healing potions you have left.</p><p> - Getting a Game to Actually Happen: No having to wait on players who may cancel at the last minute. Has your gaming buddy moved a few timezones away? No problem, he can still game with you.</p><p> - Combat: Ties into rules calculation, but combat is much easier to handle when it is fully automated. Movement rates are handled quietly. Spell durations automatically tracked. No initiative screwups. Monsters wont forget that they have a cool trick handy.</p><p></p><p>Rules application may be 'the boring stuff', but it is so pervasive that it also gets into the good parts of the game. Contrary to the views of a significant portion of the game, combat in D&D is actually fun. Or at least meant to be.</p><p></p><p>There are a few key things that D&D simply does better though.</p><p></p><p> - NPC interaction: Yes, if you really want to kill that shop keeper, it is easier to get your DM to let it happen than it is to pull off in a video game. Or to talk down the hostile orcs into being your allies.</p><p></p><p> - Plot execution: In a video game, your either on a pretty narrow track (single player RPG) or the plot is not really something you can typically affect directly (MMO). In a D&D game, things are more fluid. The DM may try to keep you on a pretty narrow / manageable track, but ultimately, if you do not like the adventure, you can leave halfway through and keep the same in game narrative going forward.</p><p></p><p> - Better Anti Griefing Measures: In a PVP, if someone decides to harass you, you either have to deal with it, or call in a GM and issue a complaint. If the guy sitting next to you at the table wants to try that, you can feed him his teeth.</p><p></p><p> - Intangibles: This one is arguable, but I simply think that having a good game of D&D is more fun and more rewarding than having spent a good night raiding in an MMO.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3991441, member: 704"] I think you are close to it, but not quite there. What World of Warcraft can do that D&D is not as good at is not the boring stuff. What it does better are any of the elements that humans tend to suck at. - Rules application: No need to figure out if your flanking or dazed, or your current bonus to hit. No errors about how many healing potions you have left. - Getting a Game to Actually Happen: No having to wait on players who may cancel at the last minute. Has your gaming buddy moved a few timezones away? No problem, he can still game with you. - Combat: Ties into rules calculation, but combat is much easier to handle when it is fully automated. Movement rates are handled quietly. Spell durations automatically tracked. No initiative screwups. Monsters wont forget that they have a cool trick handy. Rules application may be 'the boring stuff', but it is so pervasive that it also gets into the good parts of the game. Contrary to the views of a significant portion of the game, combat in D&D is actually fun. Or at least meant to be. There are a few key things that D&D simply does better though. - NPC interaction: Yes, if you really want to kill that shop keeper, it is easier to get your DM to let it happen than it is to pull off in a video game. Or to talk down the hostile orcs into being your allies. - Plot execution: In a video game, your either on a pretty narrow track (single player RPG) or the plot is not really something you can typically affect directly (MMO). In a D&D game, things are more fluid. The DM may try to keep you on a pretty narrow / manageable track, but ultimately, if you do not like the adventure, you can leave halfway through and keep the same in game narrative going forward. - Better Anti Griefing Measures: In a PVP, if someone decides to harass you, you either have to deal with it, or call in a GM and issue a complaint. If the guy sitting next to you at the table wants to try that, you can feed him his teeth. - Intangibles: This one is arguable, but I simply think that having a good game of D&D is more fun and more rewarding than having spent a good night raiding in an MMO. END COMMUNICATION [/QUOTE]
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