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General Tabletop Discussion
*Pathfinder & Starfinder
Why D&D Is Better Than World of Warcraft
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<blockquote data-quote="Najo" data-source="post: 3992799" data-attributes="member: 9959"><p>Problem is, for most of the non-story driven groups with poor or mediocre DMs, WOW is a suitable replacement for D&D if the social aspect of D&D doesn't matter to you. Once that becomes true for them, the convience of getting a fantasy fix by hoping online and logging in out weighs the pains of mettings with friends to play D&D. </p><p></p><p>The other key element, the next generation is not coming to the game easily. Also, that generation is heavily playing WOW and they are very internet adapted in their communcation through myspace, IMs, forums, text messaging and email. There is a lack of patience too, and often a quick movie with awesome special effects or a mmo or FPS gives the rush that D&D adventure and combat offers.</p><p></p><p>D&D doesn't easily or quickly offer the rewards of you are the heroes and you are changing the world to the new player. D&D needs a way to deliver the hooks of story driven gaming and make them want to come back more each session. It also needs a way to create good DMs quickly and in a vacuum. Essentially, teach the potential creative people how to use the tool box and be a part director, story teller, god, referee and host. Right now, art programs like adobe suite, level editors for FPS and strategy games and amature film/ animation like flash and video editing software are redirecting the same creative energies that take world building in D&D.</p><p></p><p> I think for the DI, WOTC should look at the level editor for neverwinter nights and consider allowing members access to a full set of tools that allow DMs to build worlds easily, and keep their notes and stats organzied too.</p></blockquote><p></p>
[QUOTE="Najo, post: 3992799, member: 9959"] Problem is, for most of the non-story driven groups with poor or mediocre DMs, WOW is a suitable replacement for D&D if the social aspect of D&D doesn't matter to you. Once that becomes true for them, the convience of getting a fantasy fix by hoping online and logging in out weighs the pains of mettings with friends to play D&D. The other key element, the next generation is not coming to the game easily. Also, that generation is heavily playing WOW and they are very internet adapted in their communcation through myspace, IMs, forums, text messaging and email. There is a lack of patience too, and often a quick movie with awesome special effects or a mmo or FPS gives the rush that D&D adventure and combat offers. D&D doesn't easily or quickly offer the rewards of you are the heroes and you are changing the world to the new player. D&D needs a way to deliver the hooks of story driven gaming and make them want to come back more each session. It also needs a way to create good DMs quickly and in a vacuum. Essentially, teach the potential creative people how to use the tool box and be a part director, story teller, god, referee and host. Right now, art programs like adobe suite, level editors for FPS and strategy games and amature film/ animation like flash and video editing software are redirecting the same creative energies that take world building in D&D. I think for the DI, WOTC should look at the level editor for neverwinter nights and consider allowing members access to a full set of tools that allow DMs to build worlds easily, and keep their notes and stats organzied too. [/QUOTE]
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