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Why D&D is like pr0n
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<blockquote data-quote="Oryan77" data-source="post: 5334947" data-attributes="member: 18701"><p>That's interesting to hear. I wonder if that is true with a lot of groups. </p><p></p><p>I tend to still require the skill checks (mostly out of habit from playing with rules lawyers), but I sort of like doing the skill check because it can make things interesting if they fail. It's embarrassing, but it gives the players something to remember and talk about.</p><p></p><p>Our cleric player just last session brought up the time he jumped off a 30ft cliff to land on the back of a huge monstrous spider. He landed on it, on his feet, but lost his balanced, slipped off and fell prone on the ground. Right under another spider up on the cliff that died before his next turn and it landed on him. The series of events with successful and failed skill checks made it more interesting than if he just landed on the spider & attacked it the next round.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5334947, member: 18701"] That's interesting to hear. I wonder if that is true with a lot of groups. I tend to still require the skill checks (mostly out of habit from playing with rules lawyers), but I sort of like doing the skill check because it can make things interesting if they fail. It's embarrassing, but it gives the players something to remember and talk about. Our cleric player just last session brought up the time he jumped off a 30ft cliff to land on the back of a huge monstrous spider. He landed on it, on his feet, but lost his balanced, slipped off and fell prone on the ground. Right under another spider up on the cliff that died before his next turn and it landed on him. The series of events with successful and failed skill checks made it more interesting than if he just landed on the spider & attacked it the next round. [/QUOTE]
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