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<blockquote data-quote="ProfessorCirno" data-source="post: 5337300" data-attributes="member: 65637"><p>The thing is, building a character mechanically <em>doesn't take that much time</em>. Indeed there is a hypothetical limited amount of time that can be put to creating a character, but both mechanically creating and mentally creating a character should never take so much time as to reach that limit.</p><p></p><p>Beyond that, there ideally isn't a gap between the two. When you create the character mechanically, you are creating how you'd roleplay him at the same time. It's 3.5 and you make one of the big time charger builds - mechanically this means constantly sacrificing your AC to charge into battle has hard and as fast as you can to take out as many enemies as you can in one attack. <em>This effects how you roleplay your character</em>.</p><p></p><p>The mechanics and the character - the "roll" and the "role" - have never truly been separate. People simple declare that "those other guys" focus on the wrong one to create a false them vs us dichotomy. If you make a 4e bravara warlord who uses a big fullblade and rewards his allies for taking risks mechanically, you are also creating a character who lives in the front lines of battle and encourages those around him to act risky - fortune favors the bold! If you make a 3.x bard who focuses on casting spells and goes into sublime chord, you are giving up your combat abilities - changing how the character acts in game. If you can't see the potential difference in character between a bard who dances across the battle lines to harry foes, and one who stays in the back to sing spells at the enemy, then the problem is not with "rollplaying."</p><p></p><p>The idea that the two are separate does nothing but feed the worst - and weirdest - style of metagaming. It's the idea that some actions you do in game are in character, and others are not. Typically because it involves combat expertise, this person is telling you that combat in D&D may as well be a separate minigame because it doesn't effect how your character is. In other words? Pure "rollplaying."</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5337300, member: 65637"] The thing is, building a character mechanically [I]doesn't take that much time[/I]. Indeed there is a hypothetical limited amount of time that can be put to creating a character, but both mechanically creating and mentally creating a character should never take so much time as to reach that limit. Beyond that, there ideally isn't a gap between the two. When you create the character mechanically, you are creating how you'd roleplay him at the same time. It's 3.5 and you make one of the big time charger builds - mechanically this means constantly sacrificing your AC to charge into battle has hard and as fast as you can to take out as many enemies as you can in one attack. [I]This effects how you roleplay your character[/I]. The mechanics and the character - the "roll" and the "role" - have never truly been separate. People simple declare that "those other guys" focus on the wrong one to create a false them vs us dichotomy. If you make a 4e bravara warlord who uses a big fullblade and rewards his allies for taking risks mechanically, you are also creating a character who lives in the front lines of battle and encourages those around him to act risky - fortune favors the bold! If you make a 3.x bard who focuses on casting spells and goes into sublime chord, you are giving up your combat abilities - changing how the character acts in game. If you can't see the potential difference in character between a bard who dances across the battle lines to harry foes, and one who stays in the back to sing spells at the enemy, then the problem is not with "rollplaying." The idea that the two are separate does nothing but feed the worst - and weirdest - style of metagaming. It's the idea that some actions you do in game are in character, and others are not. Typically because it involves combat expertise, this person is telling you that combat in D&D may as well be a separate minigame because it doesn't effect how your character is. In other words? Pure "rollplaying." [/QUOTE]
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