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<blockquote data-quote="Neonchameleon" data-source="post: 5338188" data-attributes="member: 87792"><p>Oh, indeed. And I know which I'd much rather play alongside. Stop Having Fun normally looks at me weirdly for making in character decisions. But IC I can treat them as "They might be slightly obnoxious. And bathe once a week" (I'm assuming charisma as dump stat - it normally goes with this group) "But there's no one I'd rather have on my side when the fighting starts." And they normally don't mind me at all; I might come up with an odd build, but I'm a damn good tactical player. If we agree on table ettiquette then although their play style isn't my favourite, it's something I can work with.</p><p> </p><p>Scrubs, on the other hand, <em>try to prevent me role playing</em>. To clarify, I'm not talking about off-build heroes like Halfling Barbarians or Lazy Warlords. I'm not talking about "unlikely heroes" like the village barmaid who is part of the adventuring party because she's one of the few people not struck down by the plague and is a lot more competent than she looks*. Or even a specialist who brings a skill (like trapfinding or healing - or even diplomacy) to the party and then runs and hides from combat. On the other hand a genuine scrub is more like being forced into taking an escort mission with an annoying escortee. They object OOC when my character responds to danger by trying to get as good equipment and spells as possible in order to keep themselves alive. And IC my characters find things harder with them around than they would without - so if they like the scrub they want them to stay home and if they dislike the scrub they are rooting for dragon fodder.</p><p> </p><p>So OOC scrubs object to my character's IC attempts to survive. And IC my characters don't want to adventure with the scrub whether they like them or not. Give me a cardboard cutout character from a power gamer any day if we're an adventuring party**. At least they don't actively prohibit my roleplaying. And I enjoy tactical combat almost as much as most of them do.</p><p> </p><p>* I've <em>played</em> that character - a 3.5 rogue who didn't find dealing with Kobold tripwires and traps any harder than crossing a crowded and jostling floor while avoiding grabby hands, errant walking sticks, and spilled drinks and not spilling a drop. Also whose method in fights was to hide - and then hit anyone especially rowdy over the back of the head with a club or sap (or occasionally to use the chef's third best knife that she'd "borrowed"). She also had two character sheets, one saying "Level 1 commoner", and probably the most fun moment was when we found a group of kobolds playing dice and she managed surprise, so she walked up to them to try to take their order - confusing them for a round on a bluff check to give everyone else initiative.</p><p> </p><p>** If we're playing a game where we don't rely on each other to stay alive on a regular basis or one where we aren't at some level a self-selected adventuring party (e.g. Paranoia or Dread) this changes.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5338188, member: 87792"] Oh, indeed. And I know which I'd much rather play alongside. Stop Having Fun normally looks at me weirdly for making in character decisions. But IC I can treat them as "They might be slightly obnoxious. And bathe once a week" (I'm assuming charisma as dump stat - it normally goes with this group) "But there's no one I'd rather have on my side when the fighting starts." And they normally don't mind me at all; I might come up with an odd build, but I'm a damn good tactical player. If we agree on table ettiquette then although their play style isn't my favourite, it's something I can work with. Scrubs, on the other hand, [I]try to prevent me role playing[/I]. To clarify, I'm not talking about off-build heroes like Halfling Barbarians or Lazy Warlords. I'm not talking about "unlikely heroes" like the village barmaid who is part of the adventuring party because she's one of the few people not struck down by the plague and is a lot more competent than she looks*. Or even a specialist who brings a skill (like trapfinding or healing - or even diplomacy) to the party and then runs and hides from combat. On the other hand a genuine scrub is more like being forced into taking an escort mission with an annoying escortee. They object OOC when my character responds to danger by trying to get as good equipment and spells as possible in order to keep themselves alive. And IC my characters find things harder with them around than they would without - so if they like the scrub they want them to stay home and if they dislike the scrub they are rooting for dragon fodder. So OOC scrubs object to my character's IC attempts to survive. And IC my characters don't want to adventure with the scrub whether they like them or not. Give me a cardboard cutout character from a power gamer any day if we're an adventuring party**. At least they don't actively prohibit my roleplaying. And I enjoy tactical combat almost as much as most of them do. * I've [I]played[/I] that character - a 3.5 rogue who didn't find dealing with Kobold tripwires and traps any harder than crossing a crowded and jostling floor while avoiding grabby hands, errant walking sticks, and spilled drinks and not spilling a drop. Also whose method in fights was to hide - and then hit anyone especially rowdy over the back of the head with a club or sap (or occasionally to use the chef's third best knife that she'd "borrowed"). She also had two character sheets, one saying "Level 1 commoner", and probably the most fun moment was when we found a group of kobolds playing dice and she managed surprise, so she walked up to them to try to take their order - confusing them for a round on a bluff check to give everyone else initiative. ** If we're playing a game where we don't rely on each other to stay alive on a regular basis or one where we aren't at some level a self-selected adventuring party (e.g. Paranoia or Dread) this changes. [/QUOTE]
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