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Why D&D is not (just) Tolkien
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<blockquote data-quote="Sacrosanct" data-source="post: 7274426" data-attributes="member: 15700"><p>Compared to Tolkien, it absolutely is fast paced. The overwhelming majority of D&D adventures were completed in a couple sessions that took from a day to maybe a week or so to complete—the same amount of time as most of the individual stories of Elric, Fafhrd, and Conan. But MUCH different than a year and a half of game time found in Tolkien’s stories. Seriously, it’s obvious which style D&D was meant to emulate. And I think you greatly overestimate the number of adventures in a mega dungeon in the 70s as compared to the number of adventures in one shot modules. Just go look at what was being published in the 70s. </p><p></p><p>I think you’re also being disengenous about comparing level 1PCs to over the top heroes. By the time PCs gained a few levels (fighters were called heroes at 4th level), they very much were doing over the top things. And when they reached name level, there is no question. PCs were fighting and beating dragons, fighters could take as much punishment as several war horses, magic users were throwing around fireballs and polymorphing, thieves and assassins were scaling sheer walls and were near invisible.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7274426, member: 15700"] Compared to Tolkien, it absolutely is fast paced. The overwhelming majority of D&D adventures were completed in a couple sessions that took from a day to maybe a week or so to complete—the same amount of time as most of the individual stories of Elric, Fafhrd, and Conan. But MUCH different than a year and a half of game time found in Tolkien’s stories. Seriously, it’s obvious which style D&D was meant to emulate. And I think you greatly overestimate the number of adventures in a mega dungeon in the 70s as compared to the number of adventures in one shot modules. Just go look at what was being published in the 70s. I think you’re also being disengenous about comparing level 1PCs to over the top heroes. By the time PCs gained a few levels (fighters were called heroes at 4th level), they very much were doing over the top things. And when they reached name level, there is no question. PCs were fighting and beating dragons, fighters could take as much punishment as several war horses, magic users were throwing around fireballs and polymorphing, thieves and assassins were scaling sheer walls and were near invisible. [/QUOTE]
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