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Why D&D is not (just) Tolkien
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<blockquote data-quote="Sacrosanct" data-source="post: 7274813" data-attributes="member: 15700"><p>Ah, nothing like some good old fashioned goal post shifting in the morning. The claim wasn't that S&S stories never had adventures that took a month or so, but that the vast majority of those stories were shorter, and are what directly let to how D&D is designed: the shorter adventure "module", in contrast to Tolkien, who was only about the huge long epic that lasted years of game time. It was one example (of many) that show that Gary used other authors as the inspiration for how he created the mechanics of the game. By his own words even. And yet, you seem to assume he was just a liar, even in spite of the evidence of how the game is actually designed.</p><p></p><p></p><p></p><p>If you aren't even going to follow the link I provided where he gives his interview, and does in fact say that, then you shouldn't keep commenting on things you clearly don't know. You keep making these false assumptions, and maybe if you even bothered to look at the evidence I'm showing, you'd see how you are not correct.</p><p></p><p></p><p>The part I was responding to was how Tolkien's heroes are just as larger than life because of the monsters. And I was pointing out how the biggest baddest monsters in Tolkien (Smaug, Witch King) aren't even fought by the heroes, but are by NPCs. Yet another point to show how that is very much NOT D&D. Can you imagine a campaign where you finally reach the dragon's lair, only to have me as the DM say, "The dragon flies off in a rage, and Joe Schmo the NPC from a neighboring town shot it down with one arrow." Talk about anti-climatic. At least in those other stories, when the heroes fight epic monsters (and gods), they do it themselves. It's also in the context that one of the whole points of Tolkien's writings was to show how the unassuming, smaller (literally) then life protagonist is the hero. Again, the opposite of how D&D was designed, both by Gary's own words, and how the mechanics are structured. And I'll also note that we're not talking about just Conan. I find it disingenuous of you to keep cherry picking or limiting it to Conan (or whatever is most convenient for you) while ignoring all of those other heroes mentioned as the real inspiration behind how the game was designed.</p><p></p><p></p><p></p><p>Compared to everyone else, yes they very much were. No other PC could do those things, certainly not regular common folk. You also seem to be forgetting that the thief's stealth also protected against things like infravision. Also factoring in how many HP, the attack matrix, and the backstab modifier, and that level thief is very much larger than life. And when you throw in the ability to read magical scrolls and pretty much any language? Arguing that they aren't larger than life is just silly at best.</p><p></p><p></p><p></p><p></p><p></p><p>This is very much not true. Again. Not only that, it's so silly that it could never actually be achieved even if it were a rule.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7274813, member: 15700"] Ah, nothing like some good old fashioned goal post shifting in the morning. The claim wasn't that S&S stories never had adventures that took a month or so, but that the vast majority of those stories were shorter, and are what directly let to how D&D is designed: the shorter adventure "module", in contrast to Tolkien, who was only about the huge long epic that lasted years of game time. It was one example (of many) that show that Gary used other authors as the inspiration for how he created the mechanics of the game. By his own words even. And yet, you seem to assume he was just a liar, even in spite of the evidence of how the game is actually designed. If you aren't even going to follow the link I provided where he gives his interview, and does in fact say that, then you shouldn't keep commenting on things you clearly don't know. You keep making these false assumptions, and maybe if you even bothered to look at the evidence I'm showing, you'd see how you are not correct. The part I was responding to was how Tolkien's heroes are just as larger than life because of the monsters. And I was pointing out how the biggest baddest monsters in Tolkien (Smaug, Witch King) aren't even fought by the heroes, but are by NPCs. Yet another point to show how that is very much NOT D&D. Can you imagine a campaign where you finally reach the dragon's lair, only to have me as the DM say, "The dragon flies off in a rage, and Joe Schmo the NPC from a neighboring town shot it down with one arrow." Talk about anti-climatic. At least in those other stories, when the heroes fight epic monsters (and gods), they do it themselves. It's also in the context that one of the whole points of Tolkien's writings was to show how the unassuming, smaller (literally) then life protagonist is the hero. Again, the opposite of how D&D was designed, both by Gary's own words, and how the mechanics are structured. And I'll also note that we're not talking about just Conan. I find it disingenuous of you to keep cherry picking or limiting it to Conan (or whatever is most convenient for you) while ignoring all of those other heroes mentioned as the real inspiration behind how the game was designed. Compared to everyone else, yes they very much were. No other PC could do those things, certainly not regular common folk. You also seem to be forgetting that the thief's stealth also protected against things like infravision. Also factoring in how many HP, the attack matrix, and the backstab modifier, and that level thief is very much larger than life. And when you throw in the ability to read magical scrolls and pretty much any language? Arguing that they aren't larger than life is just silly at best. This is very much not true. Again. Not only that, it's so silly that it could never actually be achieved even if it were a rule. [/QUOTE]
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