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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="S'mon" data-source="post: 2261314" data-attributes="member: 463"><p>Slight flaws in your interesting argument:</p><p></p><p>1. A game system can potentially be valuably IP (in the minds of lawyers & businessmen, anyway) - you can license a system for money. WotC does that with eg Kenzer or Neverwinter Nights. Even moreso, the OGL with its concept of "Product Identity" has persuaded people to help WoTC expand its IP claims beyond anything a court would likely support - good luck getting an appeals court to share TSR's opinion that "Armor Class" was copyrightable! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2. GURPs makes its money off sim-oriented GMs like me, you say. Yet clearly the WoTc strategy is different, they reason that 4/5 of gamers are players, and they aim to make their money off crunch-oriented players looking for the next Feat or Prestige Class - which, just like the GURPs GM's sourcebook. may never be used in play. It may be a flawed strategy, but clearly it's not the same strategy.</p><p></p><p>3. In any case, the fact of the matter is that WotC makes its money off one, particular, valuable piece of Intellectual Property, and it's not copyright at all - it's the Dungeons & Dragons trade mark.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2261314, member: 463"] Slight flaws in your interesting argument: 1. A game system can potentially be valuably IP (in the minds of lawyers & businessmen, anyway) - you can license a system for money. WotC does that with eg Kenzer or Neverwinter Nights. Even moreso, the OGL with its concept of "Product Identity" has persuaded people to help WoTC expand its IP claims beyond anything a court would likely support - good luck getting an appeals court to share TSR's opinion that "Armor Class" was copyrightable! :) 2. GURPs makes its money off sim-oriented GMs like me, you say. Yet clearly the WoTc strategy is different, they reason that 4/5 of gamers are players, and they aim to make their money off crunch-oriented players looking for the next Feat or Prestige Class - which, just like the GURPs GM's sourcebook. may never be used in play. It may be a flawed strategy, but clearly it's not the same strategy. 3. In any case, the fact of the matter is that WotC makes its money off one, particular, valuable piece of Intellectual Property, and it's not copyright at all - it's the Dungeons & Dragons trade mark. [/QUOTE]
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