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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2261960" data-attributes="member: 15651"><p>I think there are, but because there is a multitude of publishers now, rather than the one that dominated the market back in the day, no one module appeals to everyone, so you don't hear about it the same way. Also, the market <em> has </em> matured; simple dungeon crawls don't have the same appeal as they used to, except in nostalgic value. I have the "Serpent" trilogy of adventures for the Scarred Lands. I think they are fantastic modules. But how many people have used them? Not many outside of the Scarred Lands players because it to almost too setting specific to transfer to someone else's campaign. They published them and yet a year or so later, the line came to an end. Obviously modules were not what was needed to keep the line alive.</p><p></p><p></p><p>Of course we love the game for the adventures. I certainly don't love the game for the cool content, or a great cahracter generation system or whatever. I've had plenty of games with those elements which I have not loved because I never played great adventures in them. But do we love the game because someone published a great adventure, or because we played in one? I could care less who wrote it; WotC, my DM, Necromacer Games, Monte Cook. All I care about is that I had a good time.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2261960, member: 15651"] I think there are, but because there is a multitude of publishers now, rather than the one that dominated the market back in the day, no one module appeals to everyone, so you don't hear about it the same way. Also, the market [i] has [/i] matured; simple dungeon crawls don't have the same appeal as they used to, except in nostalgic value. I have the "Serpent" trilogy of adventures for the Scarred Lands. I think they are fantastic modules. But how many people have used them? Not many outside of the Scarred Lands players because it to almost too setting specific to transfer to someone else's campaign. They published them and yet a year or so later, the line came to an end. Obviously modules were not what was needed to keep the line alive. Of course we love the game for the adventures. I certainly don't love the game for the cool content, or a great cahracter generation system or whatever. I've had plenty of games with those elements which I have not loved because I never played great adventures in them. But do we love the game because someone published a great adventure, or because we played in one? I could care less who wrote it; WotC, my DM, Necromacer Games, Monte Cook. All I care about is that I had a good time. [/QUOTE]
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