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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="Mark" data-source="post: 2262061" data-attributes="member: 5"><p>Seems obvious to me but my perspective might be skewed by having RPG'd since 1974 (primarily as a DM and with my own homebrew) and my long term interest in my own burgeoning RPG Publishing company.</p><p></p><p>The mechanics have changed over time but its the flavor that is protected legally and that endures. IMO, the decision to produce adventures can say a lot about a company. Is the company in it for the long haul and will they get a correlated return on their resource investment. If a company has no choice but to watch, or is only interested in, the bottom line, they will certainly find it hard to justify producing adventures.</p><p></p><p>Adventures require more flavor than mechanics (most of the mechanics are written elsewhere, though you can throw in a few new bobbles). By their nature they can only appeal to a sliver of the market since they are level-dependant and circumstantially restrictive (i.e. geared toward a type of situation whether it be environmental or philosophical or otherwise). Adventures are not, as has been said many times before, immediate money makers individually or on their face.</p><p></p><p>However, for my own part I believe that publishing adventures is important to the long term growth of my company. I have one available for sale and three for FREE with more to come.</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=301" target="_blank">The Whispering Woodwind</a> 2nd-level (easily scalable 1st-4th)</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=2500" target="_blank">Cooperative Dungeon 01 - Terror and Blasphemy</a> 14th-level</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=2781" target="_blank">CD 02 - Halls of Anarchy</a> 7th-level</p><p></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=4496" target="_blank">CD 03 - Crypt of Damnation</a> 5th-level</p><p></p><p>I believe there is a growing section of the market that, much like yourself, has a continuing interest in the hobby but less and less time to devote to the behind-the-scenes prep work required to run a top-notch campaign. I think that growing segment can be supported with quality materials that aren't all about power creep and shiny new toys creating obsolescence in the books already on your shelf. So, congrats on the impending fatherhood and I hope that you find my publishing efforts useful to your needs! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>As always,</p><p>Mark Clover</p><p>(The Godfather of Gaming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p><a href="http://www.CreativeMountainGames.com" target="_blank">www.CreativeMountainGames.com</a></p></blockquote><p></p>
[QUOTE="Mark, post: 2262061, member: 5"] Seems obvious to me but my perspective might be skewed by having RPG'd since 1974 (primarily as a DM and with my own homebrew) and my long term interest in my own burgeoning RPG Publishing company. The mechanics have changed over time but its the flavor that is protected legally and that endures. IMO, the decision to produce adventures can say a lot about a company. Is the company in it for the long haul and will they get a correlated return on their resource investment. If a company has no choice but to watch, or is only interested in, the bottom line, they will certainly find it hard to justify producing adventures. Adventures require more flavor than mechanics (most of the mechanics are written elsewhere, though you can throw in a few new bobbles). By their nature they can only appeal to a sliver of the market since they are level-dependant and circumstantially restrictive (i.e. geared toward a type of situation whether it be environmental or philosophical or otherwise). Adventures are not, as has been said many times before, immediate money makers individually or on their face. However, for my own part I believe that publishing adventures is important to the long term growth of my company. I have one available for sale and three for FREE with more to come. [url=http://www.rpgnow.com/product_info.php?products_id=301]The Whispering Woodwind[/url] 2nd-level (easily scalable 1st-4th) [url=http://www.rpgnow.com/product_info.php?products_id=2500]Cooperative Dungeon 01 - Terror and Blasphemy[/url] 14th-level [url=http://www.rpgnow.com/product_info.php?products_id=2781]CD 02 - Halls of Anarchy[/url] 7th-level [url=http://www.rpgnow.com/product_info.php?products_id=4496]CD 03 - Crypt of Damnation[/url] 5th-level I believe there is a growing section of the market that, much like yourself, has a continuing interest in the hobby but less and less time to devote to the behind-the-scenes prep work required to run a top-notch campaign. I think that growing segment can be supported with quality materials that aren't all about power creep and shiny new toys creating obsolescence in the books already on your shelf. So, congrats on the impending fatherhood and I hope that you find my publishing efforts useful to your needs! :) As always, Mark Clover (The Godfather of Gaming ;) ) [url]www.CreativeMountainGames.com[/url] [/QUOTE]
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