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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="ThirdWizard" data-source="post: 2262208" data-attributes="member: 12037"><p>Good fluff is much harder to produce than good crunch. It's relatively easier to write a balanced feat for 3.5 D&D than it is to write something interesting to read. Ask most novelists!</p><p></p><p>Now, most business strategy these days is short term. You arn't going to see many people these days who even consider where the business will be in 25 years. I don't know myself what is good for D&D long term, but no matter what it is, I doubt anyone at Wizards has seriously considered it. Whether it's modules or something else entirely, they will produce what sells this quarter because that's sadly how things go nowadays.</p><p></p><p>Personally, I never bought nor played adventures, and I don't particularly see the appeal. If WotC started producing really good modules, how many would sell? If they don't sell (as we know they arn't extremely good sellers at least now), how many would play them? If not many people play them, then what good are they doing? They arn't building anything if the vast majority of gamers don't play them. CRPGs are the new sellers, I think. Neverwinter Nights and Knights of the Old Republic are the two big ones. And there's more coming.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2262208, member: 12037"] Good fluff is much harder to produce than good crunch. It's relatively easier to write a balanced feat for 3.5 D&D than it is to write something interesting to read. Ask most novelists! Now, most business strategy these days is short term. You arn't going to see many people these days who even consider where the business will be in 25 years. I don't know myself what is good for D&D long term, but no matter what it is, I doubt anyone at Wizards has seriously considered it. Whether it's modules or something else entirely, they will produce what sells this quarter because that's sadly how things go nowadays. Personally, I never bought nor played adventures, and I don't particularly see the appeal. If WotC started producing really good modules, how many would sell? If they don't sell (as we know they arn't extremely good sellers at least now), how many would play them? If not many people play them, then what good are they doing? They arn't building anything if the vast majority of gamers don't play them. CRPGs are the new sellers, I think. Neverwinter Nights and Knights of the Old Republic are the two big ones. And there's more coming. [/QUOTE]
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