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General Tabletop Discussion
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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="WayneLigon" data-source="post: 2262557" data-attributes="member: 3649"><p>I think the reason D&D remains dominant is that it always has been dominant. There are three main reasons for that: (1) It was First, and for a long long time you had people that would not even look at another RPG. (2) You had the Egbert case, which was basically free nation-wide publicity for D&D. (3) TSR's best (and later, worst) business move ever was the deal with Random House that put D&D products into the national chain booksellers network. Suddenly you didn't have to go into a hobby shop, you could see D&D in a chain bookstore - and let me tell you, more people walk into a high-traffic chain bookstore per hour than into the best FLGS in the nation every week. That visibility can't be discounted in explaining D&D pre-eminance.</p><p> </p><p>I don't think it was because of modules. I can only speak for the groups I've known, but I've never known people to use modules all <em>that </em>much unless they were really pressed for time.</p><p> </p><p>I bought 3E because it was a good set of rules. The IP surrounding it has no interest to me. The settings are of marginal interest at best; I can mine some things from them for my own use but I wouldn't miss it if all the fluff vanished tomorrow leaving only the SRD. The novels and other peripheral stuff? No interest. Neverwinter Nights? Come on. No use to me.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2262557, member: 3649"] I think the reason D&D remains dominant is that it always has been dominant. There are three main reasons for that: (1) It was First, and for a long long time you had people that would not even look at another RPG. (2) You had the Egbert case, which was basically free nation-wide publicity for D&D. (3) TSR's best (and later, worst) business move ever was the deal with Random House that put D&D products into the national chain booksellers network. Suddenly you didn't have to go into a hobby shop, you could see D&D in a chain bookstore - and let me tell you, more people walk into a high-traffic chain bookstore per hour than into the best FLGS in the nation every week. That visibility can't be discounted in explaining D&D pre-eminance. I don't think it was because of modules. I can only speak for the groups I've known, but I've never known people to use modules all [i]that [/i]much unless they were really pressed for time. I bought 3E because it was a good set of rules. The IP surrounding it has no interest to me. The settings are of marginal interest at best; I can mine some things from them for my own use but I wouldn't miss it if all the fluff vanished tomorrow leaving only the SRD. The novels and other peripheral stuff? No interest. Neverwinter Nights? Come on. No use to me. [/QUOTE]
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