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*TTRPGs General
Why D&D is slowly cutting its own throat.
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<blockquote data-quote="Orius" data-source="post: 2262991" data-attributes="member: 8863"><p>Why doesn't WotC publish many modules these days? There's three answers to that, and they've all been given in this thread somewhere:</p><p></p><p>1. Back in the day, the classic modules like the GDQ series or S1 sold a lot of copies because there wasn't a lot of D&D products, so people bought the modules, because that's what was being published. That stopped being the case in the days of 2e.</p><p></p><p>2. Modules are basically DM-only products, and since there are few DMs than players, there are less people buying them. Thus they're less profitable.</p><p></p><p>3. Gaming groups have much more diverse characters these days. In the old days it was easier to just put a party into a module since characters weren't as different as they are today. An xth-level party likely had similar ability when compared to another party of the same level played by a different group. As character options increased, it made it harder to just plug a group into a module. Also, campaigns have become more and more developed over the years, and that makes it harder to stick a module into an already existing campaign.</p></blockquote><p></p>
[QUOTE="Orius, post: 2262991, member: 8863"] Why doesn't WotC publish many modules these days? There's three answers to that, and they've all been given in this thread somewhere: 1. Back in the day, the classic modules like the GDQ series or S1 sold a lot of copies because there wasn't a lot of D&D products, so people bought the modules, because that's what was being published. That stopped being the case in the days of 2e. 2. Modules are basically DM-only products, and since there are few DMs than players, there are less people buying them. Thus they're less profitable. 3. Gaming groups have much more diverse characters these days. In the old days it was easier to just put a party into a module since characters weren't as different as they are today. An xth-level party likely had similar ability when compared to another party of the same level played by a different group. As character options increased, it made it harder to just plug a group into a module. Also, campaigns have become more and more developed over the years, and that makes it harder to stick a module into an already existing campaign. [/QUOTE]
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