Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why D&D is slowly cutting its own throat.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheAuldGrump" data-source="post: 2263100" data-attributes="member: 6957"><p>Hmmm, looking at my group as an example - I have 6 players, and I am the DM.</p><p></p><p>Most of the players bought at least one of the 3.0 splat books each, some bought more. I bought all of them. So that is 10 splats plus.</p><p></p><p>We all have the PHP and I have a spare, 3 of us have the DMG, 2 have the MM - 13 core rule books.</p><p></p><p>Third party stuff... going with Iron Kingdoms - 6 of us have bought the fluff book, three of us have bought the crunch book. The fluff book was bought by players of WARMACHINE as well as the RPG. They bought it as much for the wargame as for the RPG. The crunch book is less useful to them since it is only for the RPG.</p><p></p><p>If I am running a premade adventure I will buy 1 copy. But most of my stuff is homebrew. I have bought six 3.x adventures total, and am the only one in the group to have done so. To stay with Iron Kingdoms I have the Witchfire Trilogy.</p><p></p><p>The money ain't in the adventures!</p><p></p><p>Back in the day of the modules that Cerebrim mentioned there really was not a lot of widely available competion for TSR, you could go to a bookstore and find D&D, but you had to find a specialist game store to buy Runequest. Where I lived visiting the game store meant travelling sixty miles... TSR outsold their competition because most people didn't even know that there <em>was</em> competition. It was the mid 80s that I started seeng other games than D&D on the bookstore shelves. Even then it was limited, FASA was the one that I remember seeing the most, and then Chaosium's Thieves World boxed set. After that the store finally started carrying Call of Cthulhu, which had been around for quite some time. For anything else I had to take the sixty mile trip, an hour travel each way.</p><p></p><p>Now WotC has competition, and because they are trying to make their adventures palatable to the widest possible range of customer the adventures are a bit bland, offending few, delighting few, sort of RPG McDonald's. This is my opinion of why WotC has no 'great modules' - they are avoiding anything that is really earthshaking or controversial. But earthshaking and controversial does not make for a best seller.</p><p></p><p>WotC <em>does</em> realize that adventures help raise interest in a setting, so we will begin seeing more adventures in both Eberron and Forgotten Realms, but they also realize that adventures sell to a limited cross section of their audience, so we will not see very many.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2263100, member: 6957"] Hmmm, looking at my group as an example - I have 6 players, and I am the DM. Most of the players bought at least one of the 3.0 splat books each, some bought more. I bought all of them. So that is 10 splats plus. We all have the PHP and I have a spare, 3 of us have the DMG, 2 have the MM - 13 core rule books. Third party stuff... going with Iron Kingdoms - 6 of us have bought the fluff book, three of us have bought the crunch book. The fluff book was bought by players of WARMACHINE as well as the RPG. They bought it as much for the wargame as for the RPG. The crunch book is less useful to them since it is only for the RPG. If I am running a premade adventure I will buy 1 copy. But most of my stuff is homebrew. I have bought six 3.x adventures total, and am the only one in the group to have done so. To stay with Iron Kingdoms I have the Witchfire Trilogy. The money ain't in the adventures! Back in the day of the modules that Cerebrim mentioned there really was not a lot of widely available competion for TSR, you could go to a bookstore and find D&D, but you had to find a specialist game store to buy Runequest. Where I lived visiting the game store meant travelling sixty miles... TSR outsold their competition because most people didn't even know that there [i]was[/i] competition. It was the mid 80s that I started seeng other games than D&D on the bookstore shelves. Even then it was limited, FASA was the one that I remember seeing the most, and then Chaosium's Thieves World boxed set. After that the store finally started carrying Call of Cthulhu, which had been around for quite some time. For anything else I had to take the sixty mile trip, an hour travel each way. Now WotC has competition, and because they are trying to make their adventures palatable to the widest possible range of customer the adventures are a bit bland, offending few, delighting few, sort of RPG McDonald's. This is my opinion of why WotC has no 'great modules' - they are avoiding anything that is really earthshaking or controversial. But earthshaking and controversial does not make for a best seller. WotC [i]does[/i] realize that adventures help raise interest in a setting, so we will begin seeing more adventures in both Eberron and Forgotten Realms, but they also realize that adventures sell to a limited cross section of their audience, so we will not see very many. The Auld Grump [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why D&D is slowly cutting its own throat.
Top