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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="Umbran" data-source="post: 2263297" data-attributes="member: 177"><p>I don't think there's much to the idea that writing good fluff is particularly difficult. Every single homebrew GM worth his Cheetos writes good fluff. And there's lots of those homebrewers out there.</p><p></p><p>What is difficult is writing fluff that is useful to the gaming public at large. Fluff, by it's nature, tends to be setting specific, so it is difficult to make it useful to someone outside a given setting. How good it is doesn't matter much if it doesn't fit what I'm doing. </p><p></p><p>However, it isn't so easy to write crunch that's really useful, either. I've got a foot and a half foot tall stack of gaming books next to my chair. Mostly crunch. And I use maybe one little tidbit out of each of the books, if that much. Most of the crunch simply isn't useful to my game of the moment, much as fluff books would be largely useless. So it looks like a draw to me.</p></blockquote><p></p>
[QUOTE="Umbran, post: 2263297, member: 177"] I don't think there's much to the idea that writing good fluff is particularly difficult. Every single homebrew GM worth his Cheetos writes good fluff. And there's lots of those homebrewers out there. What is difficult is writing fluff that is useful to the gaming public at large. Fluff, by it's nature, tends to be setting specific, so it is difficult to make it useful to someone outside a given setting. How good it is doesn't matter much if it doesn't fit what I'm doing. However, it isn't so easy to write crunch that's really useful, either. I've got a foot and a half foot tall stack of gaming books next to my chair. Mostly crunch. And I use maybe one little tidbit out of each of the books, if that much. Most of the crunch simply isn't useful to my game of the moment, much as fluff books would be largely useless. So it looks like a draw to me. [/QUOTE]
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Why D&D is slowly cutting its own throat.
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