Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why D&D is slowly cutting its own throat.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 2263361" data-attributes="member: 4937"><p>I played 3rd ed. GW (the one with a resolution system similar to Marvel Superheroes), so from my perspective it was 5 modules in a year.</p><p></p><p></p><p></p><p>No. Each edition was only in print a relatively short time, so you can't really call it one a year. Generally speaking, each edition was actually a different game from each previous edition - which was probably off putting to people who had played previous editions. When they were in print though, they were supported by several modules a year.</p><p></p><p></p><p></p><p>Five modules in a year was more than sufficient in terms of quanity. Although to be honest the modules were far from perfect in terms of quality, they did have a compelling story arc, good maps, and they did present some idea of how the game should be played and what the Gamma World was like. I suspect that GW's real problem was that its campy setting didn't tie in well with most peoples notions of what a post-apocalyptic world should be like, compounded by the fact that the fluff writers never could seem to actually decide what GW was about and changed it from edition to edition. Anthromorphic bunnies and talking plants could be very off putting to people expecting a gritty Mad Max style world. I suspect that if GW had been more in fluff like Fallout, that it would have been much more successful.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2263361, member: 4937"] I played 3rd ed. GW (the one with a resolution system similar to Marvel Superheroes), so from my perspective it was 5 modules in a year. No. Each edition was only in print a relatively short time, so you can't really call it one a year. Generally speaking, each edition was actually a different game from each previous edition - which was probably off putting to people who had played previous editions. When they were in print though, they were supported by several modules a year. Five modules in a year was more than sufficient in terms of quanity. Although to be honest the modules were far from perfect in terms of quality, they did have a compelling story arc, good maps, and they did present some idea of how the game should be played and what the Gamma World was like. I suspect that GW's real problem was that its campy setting didn't tie in well with most peoples notions of what a post-apocalyptic world should be like, compounded by the fact that the fluff writers never could seem to actually decide what GW was about and changed it from edition to edition. Anthromorphic bunnies and talking plants could be very off putting to people expecting a gritty Mad Max style world. I suspect that if GW had been more in fluff like Fallout, that it would have been much more successful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why D&D is slowly cutting its own throat.
Top