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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="KnightSavant" data-source="post: 2263523" data-attributes="member: 3971"><p><strong>The Real Problem</strong></p><p></p><p>The problem is one of product vs. art. The interest these days is in producing a game that sells without any regard for making an artful game. There simply is little real love in the design anymore and there never will be again. Those days are over. D&D was born more out of a deep love for mythology and story telling not out of a desire to make money. Ask just about any former creative employee of TSR what their salaries were. Nope. The scales have shifted entirely over to pure profit. Now all that matters to the executives at big game companies is making money - same as with the rest of corporate America. It's all about the quick raid and the cheap marketplace victory.</p><p></p><p>I have as a result become a class of gamer that is difficult to sell to. I've made a conscious decision that my gaming needs are finite. I have the core books. I'm done. I have the software I need to design my own game world. I'm done in that arena too. I will purchase a finite number of miniatures, paint them and when I have my collection I'll be done there too. I refuse to make the old men rich. There may be some smaller creative shops I'll buy from but that's about it.</p><p></p><p>That's my two silver pieces anyway... <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p><a href="http://www.awizardindallas.com" target="_blank">http://www.awizardindallas.com</a></p></blockquote><p></p>
[QUOTE="KnightSavant, post: 2263523, member: 3971"] [b]The Real Problem[/b] The problem is one of product vs. art. The interest these days is in producing a game that sells without any regard for making an artful game. There simply is little real love in the design anymore and there never will be again. Those days are over. D&D was born more out of a deep love for mythology and story telling not out of a desire to make money. Ask just about any former creative employee of TSR what their salaries were. Nope. The scales have shifted entirely over to pure profit. Now all that matters to the executives at big game companies is making money - same as with the rest of corporate America. It's all about the quick raid and the cheap marketplace victory. I have as a result become a class of gamer that is difficult to sell to. I've made a conscious decision that my gaming needs are finite. I have the core books. I'm done. I have the software I need to design my own game world. I'm done in that arena too. I will purchase a finite number of miniatures, paint them and when I have my collection I'll be done there too. I refuse to make the old men rich. There may be some smaller creative shops I'll buy from but that's about it. That's my two silver pieces anyway... :] [url]http://www.awizardindallas.com[/url] [/QUOTE]
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