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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="Celebrim" data-source="post: 2264370" data-attributes="member: 4937"><p>*sigh*</p><p></p><p></p><p></p><p>Right. About one year. </p><p></p><p></p><p></p><p>No, I don't suppose that you do.</p><p></p><p></p><p></p><p>Ok, how? By buying hundreds of PDF's in order to get a feel for what is good? Then going down to kinkos and spending $0.50 or $1.00 per page (or whatever it is) to get a good printout? That's economical? More to the point, you think that nearly 50% of the modules produced for third edition are good? Funny that the fanbase doesn't seem to feel that way. Do you know how many 3rd edition modules I've seen glowing reviews for? Not that many. Most of them get panned. Each year, ENWorld nominates the best modules of the year. Each year, I then go and read the reviews of those modules that were written at the time that they came out. Each year, I read lukewarm reviews of the module. Every few weeks, someone on ENWorld asks for module recommendations, and every time the same small number of modules are recommended. When modules arrive at the game stores and book stores, I pick them up and flip through them, and almost every time I find nothing of interest. Sure, I find some skilled efforts from time to time (Bonegarden, Blacksails over Freeport) and I respect the effort and craft that went into the production, but they usually have some fatal flaw or the other which makes them ill-suited for anything but a one off campaign with a set of players that can stand the railroading. Essentially, I'm being asked to pay more for a product that is going to require more work for me to adapt than the old 1st edition modules would require to adapt to 3rd edition and my play standards, and for all their bare bones where actually better examples of the basics of the craft than the very best modules being produced today. I'm not the only one that feels that way.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2264370, member: 4937"] *sigh* Right. About one year. No, I don't suppose that you do. Ok, how? By buying hundreds of PDF's in order to get a feel for what is good? Then going down to kinkos and spending $0.50 or $1.00 per page (or whatever it is) to get a good printout? That's economical? More to the point, you think that nearly 50% of the modules produced for third edition are good? Funny that the fanbase doesn't seem to feel that way. Do you know how many 3rd edition modules I've seen glowing reviews for? Not that many. Most of them get panned. Each year, ENWorld nominates the best modules of the year. Each year, I then go and read the reviews of those modules that were written at the time that they came out. Each year, I read lukewarm reviews of the module. Every few weeks, someone on ENWorld asks for module recommendations, and every time the same small number of modules are recommended. When modules arrive at the game stores and book stores, I pick them up and flip through them, and almost every time I find nothing of interest. Sure, I find some skilled efforts from time to time (Bonegarden, Blacksails over Freeport) and I respect the effort and craft that went into the production, but they usually have some fatal flaw or the other which makes them ill-suited for anything but a one off campaign with a set of players that can stand the railroading. Essentially, I'm being asked to pay more for a product that is going to require more work for me to adapt than the old 1st edition modules would require to adapt to 3rd edition and my play standards, and for all their bare bones where actually better examples of the basics of the craft than the very best modules being produced today. I'm not the only one that feels that way. [/QUOTE]
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