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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="buzz" data-source="post: 2264727" data-attributes="member: 6777"><p>Do you mean the lifespan of each edition was one year? I would consider the "lifespan" is the length of time between each edition. GW1e came out in 1978; "Legion of Gold" came out <em>three years later</em>. Assuming that TSR was essentially "supporting" the various editions until each one's successor was released, the average GW edition saw a couple of adventures in its first year, and then nothing for the next 6-8. How is that solid support?</p><p></p><p>I mean, if you started playing WFRP1 last year, you'd probably be amazed at all the sourcebooks and adventures you had avaiable to buy. But if you started back when it was originally released, you'd probably be a bit ticked that you weren't seeing more than about one release a year over the course of 20 years.</p><p></p><p></p><p>There's no reason to be uncivil.</p><p></p><p></p><p>Who is telling you to buy hundreds of PDFs? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p>No, you're conflating numbers here. I just guesstimated about 100 modules released for D&D/d20 in its first year. Limiting yourself to just that first year, you could easily find five modules of quality. The Freeport series alone would probably count for half of those, and Penumbra, Necromancer, and WotC could fill out the rest. Then, looking at each successive year, taking into consideration print, PDF, and <em>Dungeon</em>, I have absolute confidence that you could find at least five that are as good as anything released for 1e.</p><p></p><p>Honestly, I'm not sure if the same experiment would have worked back in the 1e days. There were only 5-10 modules total the first few years of 1e's existence (and most all of them were high-level; there was jack squat from TSR for levels 1-5 back when I started; <em>Village of Hommlet</em> was about it, and look how many years it took them to finally release the rest of that series).</p><p></p><p></p><p>I would not presume to speak for the entirety of the fanbase. Even the breadth of the ENWorld community is but a tiny slicce of the gaming populace.</p><p></p><p>I can speak for myself, however, and I found plenty of good adventures. I have also borne witness to other gamers who feel similarly. I enjoyed running <em>Sunless Citadel</em> and <em>In the Belly of the Beast</em>, am having fun running CotSQ, and have found many adventures in <em>Dungeon</em> and in the Penumbra line to at least read very well. The Necromancer products that I've been playing through have also been a blast.</p><p></p><p></p><p>Has every single 3e module been reviewed? If they had, should I really be assuming that you've read them all? Are fan-written reviews the be-all, end-all? Does it matter that I've seen glowing reviews for many adventures? Does this assertion really mean anything?</p><p></p><p></p><p>Does flipping through a product really count as a valid assessment?</p><p></p><p>(Heck, at least they're not shrink-wrapped like the 1e modules were. Buying those was a total crapshoot.)</p><p></p><p></p><p>Why can't you aknowledge that maybe there are good modules out there, but you just don't happen to like them? That it's entirely possible that your tastes may have essentially fossilized, and thus no new product is going to live up to the <em>memories</em> you have of seminal adventures you played 20 years ago when D&D was taking the world by storm?</p><p></p><p>The simple fact is that there is <em>tons</em> of adventure support for 3e; far more options than were available when I started playing. The assertion that "Yeah, but none of them are classics like <em>Shrine of Tamoachan</em>" is meaningless becasue a) we won't know what will become a classic until a decade or two passes, and 2) opinions are subjective. There are plenty of people who found those classic adventures dull and contrived. E.g., given a choice, I'd take <em>Tide of Years</em> over <em>Tomb of Horrors</em> any day.</p><p></p><p>Face it, nostalgia plays a huge part in your argument. One day, people will be hanging out in the ENWorld cyberspace nexus saying things like "Dude, <em>Meepo</em>! I loved Meepo! Man, I miss those old Adventure Path modules..." and "<em>Shackled City</em> was a classic!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 2264727, member: 6777"] Do you mean the lifespan of each edition was one year? I would consider the "lifespan" is the length of time between each edition. GW1e came out in 1978; "Legion of Gold" came out [i]three years later[/i]. Assuming that TSR was essentially "supporting" the various editions until each one's successor was released, the average GW edition saw a couple of adventures in its first year, and then nothing for the next 6-8. How is that solid support? I mean, if you started playing WFRP1 last year, you'd probably be amazed at all the sourcebooks and adventures you had avaiable to buy. But if you started back when it was originally released, you'd probably be a bit ticked that you weren't seeing more than about one release a year over the course of 20 years. There's no reason to be uncivil. Who is telling you to buy hundreds of PDFs? :confused: No, you're conflating numbers here. I just guesstimated about 100 modules released for D&D/d20 in its first year. Limiting yourself to just that first year, you could easily find five modules of quality. The Freeport series alone would probably count for half of those, and Penumbra, Necromancer, and WotC could fill out the rest. Then, looking at each successive year, taking into consideration print, PDF, and [i]Dungeon[/i], I have absolute confidence that you could find at least five that are as good as anything released for 1e. Honestly, I'm not sure if the same experiment would have worked back in the 1e days. There were only 5-10 modules total the first few years of 1e's existence (and most all of them were high-level; there was jack squat from TSR for levels 1-5 back when I started; [i]Village of Hommlet[/i] was about it, and look how many years it took them to finally release the rest of that series). I would not presume to speak for the entirety of the fanbase. Even the breadth of the ENWorld community is but a tiny slicce of the gaming populace. I can speak for myself, however, and I found plenty of good adventures. I have also borne witness to other gamers who feel similarly. I enjoyed running [i]Sunless Citadel[/i] and [i]In the Belly of the Beast[/i], am having fun running CotSQ, and have found many adventures in [i]Dungeon[/i] and in the Penumbra line to at least read very well. The Necromancer products that I've been playing through have also been a blast. Has every single 3e module been reviewed? If they had, should I really be assuming that you've read them all? Are fan-written reviews the be-all, end-all? Does it matter that I've seen glowing reviews for many adventures? Does this assertion really mean anything? Does flipping through a product really count as a valid assessment? (Heck, at least they're not shrink-wrapped like the 1e modules were. Buying those was a total crapshoot.) Why can't you aknowledge that maybe there are good modules out there, but you just don't happen to like them? That it's entirely possible that your tastes may have essentially fossilized, and thus no new product is going to live up to the [i]memories[/i] you have of seminal adventures you played 20 years ago when D&D was taking the world by storm? The simple fact is that there is [i]tons[/i] of adventure support for 3e; far more options than were available when I started playing. The assertion that "Yeah, but none of them are classics like [i]Shrine of Tamoachan[/i]" is meaningless becasue a) we won't know what will become a classic until a decade or two passes, and 2) opinions are subjective. There are plenty of people who found those classic adventures dull and contrived. E.g., given a choice, I'd take [i]Tide of Years[/i] over [i]Tomb of Horrors[/i] any day. Face it, nostalgia plays a huge part in your argument. One day, people will be hanging out in the ENWorld cyberspace nexus saying things like "Dude, [i]Meepo[/i]! I loved Meepo! Man, I miss those old Adventure Path modules..." and "[i]Shackled City[/i] was a classic!" :) [/QUOTE]
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