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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="rogueattorney" data-source="post: 2264751" data-attributes="member: 17551"><p>Both did more source books than actual adventures.</p><p></p><p>Mayfair's Role Aids did 26 adventures from 1983-1993. These were "generic" adventures (as in, it's "not" AD&D, nod, nod, wink, wink, please don't sue us, Oh, I guess you sued us anyway, we might as well win the suit and then keep doing what we're doing, so there.)</p><p></p><p>By inexact count, JG did about 20 adventures for AD&D or OD&D through 1981 (about 12 for OD&D and 8 for AD&D) and then about a half dozen "generic" adventures in the last couple years before closing shop.</p><p></p><p>There were also a number of "generic" modules by Creations Unlimited and others who didn't have enough distribution to even enter into the discussion as they weren't generally available to a wide range of gamers.</p><p></p><p>So if you add the AD&D1 modules, the D&D modules produced AD&D1's lifetime, all the Judges Guild modules, and all the Mayfair modules, even those produced after AD&D1 was finished, then you arive at close to 200 adventures.</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 2264751, member: 17551"] Both did more source books than actual adventures. Mayfair's Role Aids did 26 adventures from 1983-1993. These were "generic" adventures (as in, it's "not" AD&D, nod, nod, wink, wink, please don't sue us, Oh, I guess you sued us anyway, we might as well win the suit and then keep doing what we're doing, so there.) By inexact count, JG did about 20 adventures for AD&D or OD&D through 1981 (about 12 for OD&D and 8 for AD&D) and then about a half dozen "generic" adventures in the last couple years before closing shop. There were also a number of "generic" modules by Creations Unlimited and others who didn't have enough distribution to even enter into the discussion as they weren't generally available to a wide range of gamers. So if you add the AD&D1 modules, the D&D modules produced AD&D1's lifetime, all the Judges Guild modules, and all the Mayfair modules, even those produced after AD&D1 was finished, then you arive at close to 200 adventures. R.A. [/QUOTE]
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