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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="The Shaman" data-source="post: 2265764" data-attributes="member: 26473"><p>Of the non-WotC products, <em>Mutants and Masterminds</em> is one that I've played and like and I'm giving <em>Castles and Crusades</em> a close look - the latter will probably be the system-of-choice for my next fantasy setting.</p><p></p><p>Given its close relationship to 3e, it may seem odd that I think d20 <em>Modern</em> is the most enjoyable roleplaying game I've ever played. There are a few differences between 3e and Modern that I think make the latter cleaner to play. The adventure prep time is much less as the 'setting' is already written (i.e., our world) and there are fewer stats to be concerned with in most of the games I run - arranging lots of interaction with normal people is much easier than filling up a fantasy landscape with monstrous critters. The nature of combat in the game tends to discourage the kinds of twinkiness that comes with melee-heavy fantasy games, and FX (magic or psionics) is extremely rare and limited in my Modern games. The level of character detail that can be achieved in this genre is less cumbersome as a result, so it doesn't have the same drawbacks in actual play as D&D.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2265764, member: 26473"] Of the non-WotC products, [i]Mutants and Masterminds[/i] is one that I've played and like and I'm giving [i]Castles and Crusades[/i] a close look - the latter will probably be the system-of-choice for my next fantasy setting. Given its close relationship to 3e, it may seem odd that I think d20 [i]Modern[/i] is the most enjoyable roleplaying game I've ever played. There are a few differences between 3e and Modern that I think make the latter cleaner to play. The adventure prep time is much less as the 'setting' is already written (i.e., our world) and there are fewer stats to be concerned with in most of the games I run - arranging lots of interaction with normal people is much easier than filling up a fantasy landscape with monstrous critters. The nature of combat in the game tends to discourage the kinds of twinkiness that comes with melee-heavy fantasy games, and FX (magic or psionics) is extremely rare and limited in my Modern games. The level of character detail that can be achieved in this genre is less cumbersome as a result, so it doesn't have the same drawbacks in actual play as D&D. [/QUOTE]
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