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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="Jim Hague" data-source="post: 2266649" data-attributes="member: 17550"><p>Good question! The answer is that the contract states that the work done under contract for AEG is property of AEG, with the exception of OGC stuff, which is quite a bit. If you cruise over to the World's Largest Dungeon in Play thread, I've posted a 'cut' piece of material that's fully OGC. It's rough stuff, even for a first-time writer, but...</p><p></p><p>Given the success of the WLD - as much a result of a vocal and enthusiastic fanbase trying it out as the marketing or the product, which I think's fairly great, even ego aside - I think the argument that the original poster made is moot. I can point at this one book out of literally hundreds of quality products out there and say it's got enough content for 2+ years of play. It's a dungeon with story, an ecology that makes sense within that story, and on top of that it's modular. I don't get one thin dime from promoting it, but I do so because I think it's a good product. It might not be for everyone, and that pricetag can be a bit of a shock...but the number of adventures you get (assuming only 1 plotline per Region is followed), it comes out to something like 2.95 or so per adventure. And you get color maps, monsters, NPCs...you can't beat that with a stick. and that's just a single product.</p><p></p><p>Nobody's throat is getting cut, slowly or otherwise. And despite Joshua Dyal's assertations to the contrary, plenty of folks are still playing in the dungeon. <em>Roleplaying</em> in it, even...and if you don't believe me, Joshua, go pick up WLD and look at Region H - not one I wrote, but one that is almost exclusively story and plot and NPC interaction.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2266649, member: 17550"] Good question! The answer is that the contract states that the work done under contract for AEG is property of AEG, with the exception of OGC stuff, which is quite a bit. If you cruise over to the World's Largest Dungeon in Play thread, I've posted a 'cut' piece of material that's fully OGC. It's rough stuff, even for a first-time writer, but... Given the success of the WLD - as much a result of a vocal and enthusiastic fanbase trying it out as the marketing or the product, which I think's fairly great, even ego aside - I think the argument that the original poster made is moot. I can point at this one book out of literally hundreds of quality products out there and say it's got enough content for 2+ years of play. It's a dungeon with story, an ecology that makes sense within that story, and on top of that it's modular. I don't get one thin dime from promoting it, but I do so because I think it's a good product. It might not be for everyone, and that pricetag can be a bit of a shock...but the number of adventures you get (assuming only 1 plotline per Region is followed), it comes out to something like 2.95 or so per adventure. And you get color maps, monsters, NPCs...you can't beat that with a stick. and that's just a single product. Nobody's throat is getting cut, slowly or otherwise. And despite Joshua Dyal's assertations to the contrary, plenty of folks are still playing in the dungeon. [i]Roleplaying[/i] in it, even...and if you don't believe me, Joshua, go pick up WLD and look at Region H - not one I wrote, but one that is almost exclusively story and plot and NPC interaction. [/QUOTE]
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