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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2269508" data-attributes="member: 19675"><p>I bet the "fun" factor from homebrews comes from a few characteristics:</p><p></p><p>1) The perception of more flexibility. Many gamers have a perception that commercial modules, deservedly or not, are railroad fests. After all, the thing IS completely scripted, right? (Nevermind that the homebrew probably is as well- its perception that matters.)</p><p></p><p>2) The "home-made" factor. Your Mom's fried chicken is "better" than store bought, not because its tastier (it may be- but that's not the issue) but the fact that she took the time to make it <em>for you</em>. When you get homebrewed adventures, you <em>know</em> your GM put in some serious time on it (whether he did or not)! That perception probably leads to a predisposition to judge the adventure favorably.</p><p></p><p>3) The "Tailor-made" factor. Your GM knows better than the pro writers what<em> you</em> want. If you're a hacker, his adventures will be all killer, no filler. If your group is full of amateur thespians, everyone will get their chance in the spotlight, and combat occurs only when absolutely neccessary.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2269508, member: 19675"] I bet the "fun" factor from homebrews comes from a few characteristics: 1) The perception of more flexibility. Many gamers have a perception that commercial modules, deservedly or not, are railroad fests. After all, the thing IS completely scripted, right? (Nevermind that the homebrew probably is as well- its perception that matters.) 2) The "home-made" factor. Your Mom's fried chicken is "better" than store bought, not because its tastier (it may be- but that's not the issue) but the fact that she took the time to make it [I]for you[/I]. When you get homebrewed adventures, you [I]know[/I] your GM put in some serious time on it (whether he did or not)! That perception probably leads to a predisposition to judge the adventure favorably. 3) The "Tailor-made" factor. Your GM knows better than the pro writers what[I] you[/I] want. If you're a hacker, his adventures will be all killer, no filler. If your group is full of amateur thespians, everyone will get their chance in the spotlight, and combat occurs only when absolutely neccessary. [/QUOTE]
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