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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="The Shaman" data-source="post: 2269699" data-attributes="member: 26473"><p>Well. Okay, there's probably some element of truth in this.Having a professional editor or two review the work is unquestionably a benefit.I would be careful about making such a broad and unfounded judgement in this regard. I've run a grand total of two published adventures in my life: one was a little-known gem called <em>The Lost Abbey of Calthonwey</em> and the other was the G/D/Q series - both are excellent adventures, I had no problem running them, and my most critical audence, my players, said they enjoyed the experience.</p><p></p><p>That said, I've been told many times over the years by players that they enjoy my homebrew adventures and settings as well - it's never been suggested to me that I should try published modules instead, at least until now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Personally I don't think that professional designers and writers have the market on imagination cornered simply by virtue of the fact that they get paid for what they produce. I think there are more than a few GMs out there who could be published if they were willing to devote the time and energy to developing the writing discipline and with a little good editing assistance. Lest we forget, Eberron, the Realms, and Greyhawk all started off as "somebody's homebrew."</p><p></p><p>Forgive me, bu you still haven't answered by question, <strong>Sholari</strong> - you've described why you think professionally published modules are better than homebrews, but you haven't mentioned anything about your personal experience in this regard. I'm guessing you've been through both published and HB adventures and settings - what in particular made the former superior to the latter?</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2269699, member: 26473"] Well. Okay, there's probably some element of truth in this.Having a professional editor or two review the work is unquestionably a benefit.I would be careful about making such a broad and unfounded judgement in this regard. I've run a grand total of two published adventures in my life: one was a little-known gem called [i]The Lost Abbey of Calthonwey[/i] and the other was the G/D/Q series - both are excellent adventures, I had no problem running them, and my most critical audence, my players, said they enjoyed the experience. That said, I've been told many times over the years by players that they enjoy my homebrew adventures and settings as well - it's never been suggested to me that I should try published modules instead, at least until now. ;) Personally I don't think that professional designers and writers have the market on imagination cornered simply by virtue of the fact that they get paid for what they produce. I think there are more than a few GMs out there who could be published if they were willing to devote the time and energy to developing the writing discipline and with a little good editing assistance. Lest we forget, Eberron, the Realms, and Greyhawk all started off as "somebody's homebrew." Forgive me, bu you still haven't answered by question, [B]Sholari[/B] - you've described why you think professionally published modules are better than homebrews, but you haven't mentioned anything about your personal experience in this regard. I'm guessing you've been through both published and HB adventures and settings - what in particular made the former superior to the latter? [/QUOTE]
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