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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="buzz" data-source="post: 2278360" data-attributes="member: 6777"><p>The original post was within the context of RPGs: "D&D-the-RPG will die if they don't start releasing more modules."</p><p></p><p>That LotR and Marvel are successful regardless of the success or failure of their respective RPGs doesn't support the original point when viewed from the RPG perspective. It just reiterates the fact that RPGs are a niche market that doesn't have much of an impact on the world at large.</p><p></p><p>On the contrary, they and the countless licensed RPGs that have failed before them show that fluff alone will not sell a game.</p><p></p><p></p><p>The continuities you're pointing out are largely mechanical. That 3e shares the basics of D&D's implied setting as well as levels, classes, races, saves, spell levels, spell slots, magic items (a +1 sword does exactly what it did in previous editions), experience points, rounds, initiaitve, hit points, armor class, rolling a d20 to-hit, same stats and stat range, etc. is the source of the continuity. If the design team had married D&D to a point-based 3d6 system with three stats, I don't think the transition would have been as smooth, flluff or no fluff.</p><p></p><p>Lord knows there have been plenty of RPGs that married D&D-isms to different systems; that didn't make them D&D in anyone's eyes.</p><p></p><p></p><p>I don't know. There have certianly been a fair share of settings published under the OGL (and before, by TSR) that bear no resemblance to the "implied fluff" you refer to. Is <em>Planescape</em> not D&D? It uses all the same rules. <em>Ravenloft</em>? <em>Masque of the Red Death</em>? <em>Oathbound</em>? <em>Dark Sun</em>? <em>Iron Kingdoms</em>? I mean, <em>Eberron</em> adds a new core class, action points, races, and downplays alignment... apparently, it's still D&D.</p></blockquote><p></p>
[QUOTE="buzz, post: 2278360, member: 6777"] The original post was within the context of RPGs: "D&D-the-RPG will die if they don't start releasing more modules." That LotR and Marvel are successful regardless of the success or failure of their respective RPGs doesn't support the original point when viewed from the RPG perspective. It just reiterates the fact that RPGs are a niche market that doesn't have much of an impact on the world at large. On the contrary, they and the countless licensed RPGs that have failed before them show that fluff alone will not sell a game. The continuities you're pointing out are largely mechanical. That 3e shares the basics of D&D's implied setting as well as levels, classes, races, saves, spell levels, spell slots, magic items (a +1 sword does exactly what it did in previous editions), experience points, rounds, initiaitve, hit points, armor class, rolling a d20 to-hit, same stats and stat range, etc. is the source of the continuity. If the design team had married D&D to a point-based 3d6 system with three stats, I don't think the transition would have been as smooth, flluff or no fluff. Lord knows there have been plenty of RPGs that married D&D-isms to different systems; that didn't make them D&D in anyone's eyes. I don't know. There have certianly been a fair share of settings published under the OGL (and before, by TSR) that bear no resemblance to the "implied fluff" you refer to. Is [i]Planescape[/i] not D&D? It uses all the same rules. [i]Ravenloft[/i]? [i]Masque of the Red Death[/i]? [i]Oathbound[/i]? [i]Dark Sun[/i]? [i]Iron Kingdoms[/i]? I mean, [i]Eberron[/i] adds a new core class, action points, races, and downplays alignment... apparently, it's still D&D. [/QUOTE]
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