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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="woodelf" data-source="post: 2279679" data-attributes="member: 10201"><p>But the question is, why the nostalgia, and what is the familiarity for? The original poster is positing that the nostalgia is for the fluff, and the familiarity is for the fluff. It's purely anecdotal, and probably coincidental, but i had essentially zero exposure to any of the fluff beyond the PH Back In The Day, and have essentially zero nostalgia for D&D. [And what little fluff i did have exposure to, i almost universally disliked.]</p><p></p><p>Anyway, his point isn't that the fluff is the big seller, but that it is the fluff that keeeps customers interested at all, in the long term, even if it's the crunch they mostly buy.</p><p></p><p></p><p></p><p>And it may be the primary flaw in the original poster's conclusion. I see no reason why, even assuming the reasoning is sound, the fluff that keeps people coming back has to (1) be produced by the same company as the crunch or (2) be D&D-branded. Not to mention, the D20 System logo may have become closely-enough associated with the D&D brand to sidestep point 2. Anyway, i think the idea that the fluff is what keeps people coming back is correct, but that the fluff in question isn't that found in the rulebooks: it's the fluff that people want to recreate by gaming. And that might be the fluff of a D&D book, or a D&D novel--or their favorite TV show.</p></blockquote><p></p>
[QUOTE="woodelf, post: 2279679, member: 10201"] But the question is, why the nostalgia, and what is the familiarity for? The original poster is positing that the nostalgia is for the fluff, and the familiarity is for the fluff. It's purely anecdotal, and probably coincidental, but i had essentially zero exposure to any of the fluff beyond the PH Back In The Day, and have essentially zero nostalgia for D&D. [And what little fluff i did have exposure to, i almost universally disliked.] Anyway, his point isn't that the fluff is the big seller, but that it is the fluff that keeeps customers interested at all, in the long term, even if it's the crunch they mostly buy. And it may be the primary flaw in the original poster's conclusion. I see no reason why, even assuming the reasoning is sound, the fluff that keeps people coming back has to (1) be produced by the same company as the crunch or (2) be D&D-branded. Not to mention, the D20 System logo may have become closely-enough associated with the D&D brand to sidestep point 2. Anyway, i think the idea that the fluff is what keeps people coming back is correct, but that the fluff in question isn't that found in the rulebooks: it's the fluff that people want to recreate by gaming. And that might be the fluff of a D&D book, or a D&D novel--or their favorite TV show. [/QUOTE]
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