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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="Hussar" data-source="post: 2282992" data-attributes="member: 22779"><p>^ Well there's some truth in that. If you took the characters out of a pseudo-European setting and played them using DnD rules, it wouldn't really be all that DnD anymore. Of course, it probably wouldn't make a whole lot of sense either. Trying to play a ranger in a Star Trek setting wouldn't be all that much fun I'm thinking. Nor would playing a Barbarian in a Spycraft game. So, to apply DnD mechanics to a completely different genre, you'd have to massively redo basic rules. And, you wouldn't be playing a DnD game anymore. You might be playing D20, but you're not playing DnD.</p><p></p><p>Some of those mechanics are pretty much hardwired into DnD. The basic classes for example. While you can still play DnD without those classes, there is always the realization that you are playing a variant of core rules. When you play in an Oriental Adventures setting, the players realize that, while it's DnD, it's a somewhat different sort of DnD. How far you can stray from the base and still call it DnD is different for each person. Personally, I have no problem saying Hackmaster is DnD. Nor do I have a large problem with Arcana Unearthed being billed as a DnD game. Others might. </p><p></p><p>The trick is, the baseline is ALWAYS the core books. Anything else is a build from that same starting position. Every time a new "variant" rules system get's trotted out by this or that company, they are always going to build from the same base - now being the SRD. Until Malhavok decides that the Arcana Unearthed stuff is OGL, no one else is going to publish stuff for it. However, you've got umpteen companies publishing stuff for DnD. DnD will always be the baseline, because that's the mechanics and assumptions you have to start with if you're going to stray away from that baseline.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2282992, member: 22779"] ^ Well there's some truth in that. If you took the characters out of a pseudo-European setting and played them using DnD rules, it wouldn't really be all that DnD anymore. Of course, it probably wouldn't make a whole lot of sense either. Trying to play a ranger in a Star Trek setting wouldn't be all that much fun I'm thinking. Nor would playing a Barbarian in a Spycraft game. So, to apply DnD mechanics to a completely different genre, you'd have to massively redo basic rules. And, you wouldn't be playing a DnD game anymore. You might be playing D20, but you're not playing DnD. Some of those mechanics are pretty much hardwired into DnD. The basic classes for example. While you can still play DnD without those classes, there is always the realization that you are playing a variant of core rules. When you play in an Oriental Adventures setting, the players realize that, while it's DnD, it's a somewhat different sort of DnD. How far you can stray from the base and still call it DnD is different for each person. Personally, I have no problem saying Hackmaster is DnD. Nor do I have a large problem with Arcana Unearthed being billed as a DnD game. Others might. The trick is, the baseline is ALWAYS the core books. Anything else is a build from that same starting position. Every time a new "variant" rules system get's trotted out by this or that company, they are always going to build from the same base - now being the SRD. Until Malhavok decides that the Arcana Unearthed stuff is OGL, no one else is going to publish stuff for it. However, you've got umpteen companies publishing stuff for DnD. DnD will always be the baseline, because that's the mechanics and assumptions you have to start with if you're going to stray away from that baseline. [/QUOTE]
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