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Why D&D is slowly cutting its own throat.
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<blockquote data-quote="buzz" data-source="post: 2283364" data-attributes="member: 6777"><p>Indeed, if anything is portable between systems, it's adventures. If I convert <em>Keep on the Borderlands</em> to <strong>Burning Wheel</strong>, am I still playing D&D? Of course not. Ergo, it's not the adventures that make D&D D&D.</p><p></p><p>Really, the fluff and surface feel of D&D has been changing constantly over the course of its history. Blackmoor is not quite Greyhawk is not quite Forgotten Realms is not quite Ravenloft is not quite Planescape is not quite Dark Sun is not quite Eberron (and we're not even touching OGL settings). Yet it's all been D&D, even across multiple editions, because the core rules assumptions and goals (even from OD&D to 3.5) have remained essentially the same.</p><p></p><p></p><p>And if it was all about adventures, system wouldn't matter, and poeple woudl flock to whatever adventure was the best. I.e., we'd all be playing WFRP's <em>Enemy Within</em> campaign, and D&D would be a distant memory. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(That or, Atlas' Penumbra line would be the most popular d20 products out there.)</p></blockquote><p></p>
[QUOTE="buzz, post: 2283364, member: 6777"] Indeed, if anything is portable between systems, it's adventures. If I convert [i]Keep on the Borderlands[/i] to [b]Burning Wheel[/b], am I still playing D&D? Of course not. Ergo, it's not the adventures that make D&D D&D. Really, the fluff and surface feel of D&D has been changing constantly over the course of its history. Blackmoor is not quite Greyhawk is not quite Forgotten Realms is not quite Ravenloft is not quite Planescape is not quite Dark Sun is not quite Eberron (and we're not even touching OGL settings). Yet it's all been D&D, even across multiple editions, because the core rules assumptions and goals (even from OD&D to 3.5) have remained essentially the same. And if it was all about adventures, system wouldn't matter, and poeple woudl flock to whatever adventure was the best. I.e., we'd all be playing WFRP's [i]Enemy Within[/i] campaign, and D&D would be a distant memory. :) (That or, Atlas' Penumbra line would be the most popular d20 products out there.) [/QUOTE]
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