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*Pathfinder & Starfinder
Why D&D Should Be More Like WoW
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<blockquote data-quote="mattcolville" data-source="post: 3716541" data-attributes="member: 1300"><p>There are lots of players like this. Here's my response;</p><p></p><p>Making a character is not playing the game. It's stuff you do outside the game. Now, many games make a lot of money because they deliberately engage the player outside the game. GW built their whole business on the fact that teenagers like painting armies more than playing the game and will spend many times more hours outside their Warhammer games painting armies than inside the game playing. GW sells the craft of making armies, the game is almost incidental. Don't believe me? Read some of their internal memoranda. </p><p></p><p>CCGs make a lot of money in part because people like building decks as much as playing them. There's a strategic element as well as a tactical one.</p><p></p><p>I submit that D&D should not be selling the craft of making characters outside the game. Even as an option. It should concentrate on it's core competency, the in-game experience that can only come with live players and a GM.</p><p></p><p>There's a *lot* of customization in WoW, but it happens *during* play. It's a game, you should want to play it. Any game-related desires you have should take place during gameplay.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 3716541, member: 1300"] There are lots of players like this. Here's my response; Making a character is not playing the game. It's stuff you do outside the game. Now, many games make a lot of money because they deliberately engage the player outside the game. GW built their whole business on the fact that teenagers like painting armies more than playing the game and will spend many times more hours outside their Warhammer games painting armies than inside the game playing. GW sells the craft of making armies, the game is almost incidental. Don't believe me? Read some of their internal memoranda. CCGs make a lot of money in part because people like building decks as much as playing them. There's a strategic element as well as a tactical one. I submit that D&D should not be selling the craft of making characters outside the game. Even as an option. It should concentrate on it's core competency, the in-game experience that can only come with live players and a GM. There's a *lot* of customization in WoW, but it happens *during* play. It's a game, you should want to play it. Any game-related desires you have should take place during gameplay. [/QUOTE]
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Why D&D Should Be More Like WoW
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