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*Pathfinder & Starfinder
Why D&D Should Be More Like WoW
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<blockquote data-quote="Abe.ebA" data-source="post: 3717350" data-attributes="member: 32545"><p>I'm pretty sure that you're never going to see a system like that for character creation in d&d or any particularly successful pen-and-paper RPG. MMO's and CCGs have very low barriers to initial gameplay because gameplay is exactly what the focus is for those games. You don't go buy WoW to make an awesome and unique character starting out. You buy it to play with other people, to explore Azeroth, and to eventually have exactly the same max-level character as everyone else who chose your race and class (though this last one just tends to happen once people figure out what the best set of gear is in the game). Pen-and-paper RPGs are a fundamentally different exercise. </p><p></p><p>Pen-and-paper RPGs aren't about instant gratification. They're not really about gratification at all. The fact that gaining a level gives you a buzz as a player is really kind of beside the point in what playing d&d is about. You're interacting with a group of friends in order to do some collaborative story-telling. Getting treasure and xp is nice, but it's not really necessary to a good game of d&d. There are plenty of RPGs out there were getting loot and xp aren't really even a part of the equation and given the popularity of the whole E6 thing, continues reward-cycles aren't even that important to d&d. MMOs need a constant stream of rewards in order to keep up player interest because unless you get some new shiny every so often, you'll pretty quickly get tired of grinding for a few hours before moving to a new place to grind for some more hours. Under a halfway competent GM, the game is about the characters rather than about the things that the characters have the option to go and do. As such, character creation is just as much a part of the game as the actual adventure. You're still sitting around together talking about your characters (albeit characters-in-potentia), about what the party needs, and about what kind of adventures you're going to have.</p></blockquote><p></p>
[QUOTE="Abe.ebA, post: 3717350, member: 32545"] I'm pretty sure that you're never going to see a system like that for character creation in d&d or any particularly successful pen-and-paper RPG. MMO's and CCGs have very low barriers to initial gameplay because gameplay is exactly what the focus is for those games. You don't go buy WoW to make an awesome and unique character starting out. You buy it to play with other people, to explore Azeroth, and to eventually have exactly the same max-level character as everyone else who chose your race and class (though this last one just tends to happen once people figure out what the best set of gear is in the game). Pen-and-paper RPGs are a fundamentally different exercise. Pen-and-paper RPGs aren't about instant gratification. They're not really about gratification at all. The fact that gaining a level gives you a buzz as a player is really kind of beside the point in what playing d&d is about. You're interacting with a group of friends in order to do some collaborative story-telling. Getting treasure and xp is nice, but it's not really necessary to a good game of d&d. There are plenty of RPGs out there were getting loot and xp aren't really even a part of the equation and given the popularity of the whole E6 thing, continues reward-cycles aren't even that important to d&d. MMOs need a constant stream of rewards in order to keep up player interest because unless you get some new shiny every so often, you'll pretty quickly get tired of grinding for a few hours before moving to a new place to grind for some more hours. Under a halfway competent GM, the game is about the characters rather than about the things that the characters have the option to go and do. As such, character creation is just as much a part of the game as the actual adventure. You're still sitting around together talking about your characters (albeit characters-in-potentia), about what the party needs, and about what kind of adventures you're going to have. [/QUOTE]
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