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General Tabletop Discussion
*Dungeons & Dragons
Why deciding to round down multiclassing spellcaster levels was stupid
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<blockquote data-quote="jgsugden" data-source="post: 7559482" data-attributes="member: 2629"><p>That is your massive problem? That one of the last balance edits they removed dealing with the size of an opponent when grappling didn't have all references to it removed from the books?Uhhh... agan. They made an intentional choice on hwo the game should work. They made changes to their plan. They failed to make the correct edits to implement the new plan, but it was a new plan that was a result of their intent - and they did nothing to change that intent since then. They're happy with the balance. As suh, this is just an editing error. They made no changes to the balance of the game.Let me walk this thorugh.</p><p></p><p>D&D Next went through a lot of internal playtest. They brought it to a good place and sent it out for external playtests with the full expectation that it still needed work. They obtained feedbak, made large edits and sent it back out. They collected more feedback and made more edits. Amongst these back and forths were edits to grappling and how it was impacted by size. It doesn't look like all of the changes to grappling took place early - but instead that they continued to revise them until close to release. When they made their final decisions on what to include they failed to omit an implication of the old ruling from a feat that dealt with grappling. Note that this was in an entirely different section of the book from the grappling rules. </p><p></p><p>And this situation is your evidence that there was no real playtesting of the edition and everything that fails to meet your idea of how the game should work is an error in their judgment. </p><p></p><p>When we know there were hundred of thousands of hours of playtesting and months and months of development time put into each cycle of revisions to the game. </p><p></p><p>Your expectations do not align with reason.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7559482, member: 2629"] That is your massive problem? That one of the last balance edits they removed dealing with the size of an opponent when grappling didn't have all references to it removed from the books?Uhhh... agan. They made an intentional choice on hwo the game should work. They made changes to their plan. They failed to make the correct edits to implement the new plan, but it was a new plan that was a result of their intent - and they did nothing to change that intent since then. They're happy with the balance. As suh, this is just an editing error. They made no changes to the balance of the game.Let me walk this thorugh. D&D Next went through a lot of internal playtest. They brought it to a good place and sent it out for external playtests with the full expectation that it still needed work. They obtained feedbak, made large edits and sent it back out. They collected more feedback and made more edits. Amongst these back and forths were edits to grappling and how it was impacted by size. It doesn't look like all of the changes to grappling took place early - but instead that they continued to revise them until close to release. When they made their final decisions on what to include they failed to omit an implication of the old ruling from a feat that dealt with grappling. Note that this was in an entirely different section of the book from the grappling rules. And this situation is your evidence that there was no real playtesting of the edition and everything that fails to meet your idea of how the game should work is an error in their judgment. When we know there were hundred of thousands of hours of playtesting and months and months of development time put into each cycle of revisions to the game. Your expectations do not align with reason. [/QUOTE]
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Why deciding to round down multiclassing spellcaster levels was stupid
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