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Why defend railroading?
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<blockquote data-quote="MerricB" data-source="post: 8335430" data-attributes="member: 3586"><p>My take on it:</p><p></p><p>I think the first half of <em>DL2 Dragons of Flame</em> is railroading. It is also, possibly, the adventure that contains the longest continuous sequence of boxed text during which the characters can't make meaningful choices. Or, really, any choice. (The characters are captured by the dragonarmies and taken on a trek until they're rescued).</p><p></p><p>After that? The raid on Pax Tharkas? Not railroaded. But a lot of people don't make it that far.</p><p></p><p>The end of A3 Aerie of the Slave Lords is railroaded: the party MUST be captured and put in the dungeon for A4 to work. </p><p></p><p>Below that level you move into extremely linear adventures. Adventures that have only one path through and no branches. Road trip adventures are often of this sort (you have encounters along the road, which you can't bypass). But you have small freedoms in the encounters.</p><p></p><p>Then there are just linear adventures that require one thing to happen after another. <em>Hoard of the Dragon Queen</em> has you following the path of the treasure, so of COURSE it's linear in form. However, in each section, you have a wide variety of options as to how to handle things. It's just that the paths out converge to take you to the next section.</p><p></p><p>After that, you get into node-based design and "sandbox" play (whatever that means - it's different to everyone).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 8335430, member: 3586"] My take on it: I think the first half of [I]DL2 Dragons of Flame[/I] is railroading. It is also, possibly, the adventure that contains the longest continuous sequence of boxed text during which the characters can't make meaningful choices. Or, really, any choice. (The characters are captured by the dragonarmies and taken on a trek until they're rescued). After that? The raid on Pax Tharkas? Not railroaded. But a lot of people don't make it that far. The end of A3 Aerie of the Slave Lords is railroaded: the party MUST be captured and put in the dungeon for A4 to work. Below that level you move into extremely linear adventures. Adventures that have only one path through and no branches. Road trip adventures are often of this sort (you have encounters along the road, which you can't bypass). But you have small freedoms in the encounters. Then there are just linear adventures that require one thing to happen after another. [I]Hoard of the Dragon Queen[/I] has you following the path of the treasure, so of COURSE it's linear in form. However, in each section, you have a wide variety of options as to how to handle things. It's just that the paths out converge to take you to the next section. After that, you get into node-based design and "sandbox" play (whatever that means - it's different to everyone). Cheers! [/QUOTE]
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Why defend railroading?
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