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Why defend railroading?
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<blockquote data-quote="Lanefan" data-source="post: 8335510" data-attributes="member: 29398"><p>The acceptability of railroading varies greatly, not just from table to table but from situation to situation at any given table.</p><p></p><p>Example: a DM might be running a homebrew adventure in which is a room; and in that room, on a desk, is a gem. If-when anyone touches that gem, everyone in the room or nearby will be immediately teleported into the middle (or to the start) of another adventure a very long way away*. There is nothing about the gem to indicate that touching it will have this effect, though <em>Detect Magic</em> will pull it as being enchanted and a few other divination spells might give a hint of some sort, if anyone thinks to use them.</p><p></p><p>The DM has put the gem there knowing full well that PCs by nature are greedy little things and thus it's inevitable someone will pick it up. Her goal, of course, is to get the PCs into the destination adventure for whatever reason; yet she's ready to handle things if the PCs either ignore the gem or miss it.</p><p></p><p>Railroad? Yes. Bad? Not at all, unless it happens every time in the field.</p><p></p><p>* - and yes this might very well permanently split the party if only some of them are in the room when the gem is touched; some DMs would say so be it, while others would make sure the whole party gets blipped.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8335510, member: 29398"] The acceptability of railroading varies greatly, not just from table to table but from situation to situation at any given table. Example: a DM might be running a homebrew adventure in which is a room; and in that room, on a desk, is a gem. If-when anyone touches that gem, everyone in the room or nearby will be immediately teleported into the middle (or to the start) of another adventure a very long way away*. There is nothing about the gem to indicate that touching it will have this effect, though [I]Detect Magic[/I] will pull it as being enchanted and a few other divination spells might give a hint of some sort, if anyone thinks to use them. The DM has put the gem there knowing full well that PCs by nature are greedy little things and thus it's inevitable someone will pick it up. Her goal, of course, is to get the PCs into the destination adventure for whatever reason; yet she's ready to handle things if the PCs either ignore the gem or miss it. Railroad? Yes. Bad? Not at all, unless it happens every time in the field. * - and yes this might very well permanently split the party if only some of them are in the room when the gem is touched; some DMs would say so be it, while others would make sure the whole party gets blipped. [/QUOTE]
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