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Why defend railroading?
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<blockquote data-quote="Thomas Shey" data-source="post: 8335591" data-attributes="member: 7026617"><p>A lot of it depends on how broadly you paint "railroading". There are campaign types that absolutely demand some degree of what some people would consider "railroading"--if you have to have complete freedom of choice what you do, then any campaign where you're playing, say, soldiers or other officials are going to be railroaded to one extent or another (and I've seen people who outright not only called those railroads but "not really an RPG").</p><p></p><p>In addition, to be really blunt, there are players who don't want too much choice. I've hit a number over the years who, as I put it, want to know where their tape marks are. Give them a bunch of choice and they'll just wait around for other players to make the decisions; if you've got a whole group like that, or where the ones who aren't are feeling off that day, the whole thing can stall out.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8335591, member: 7026617"] A lot of it depends on how broadly you paint "railroading". There are campaign types that absolutely demand some degree of what some people would consider "railroading"--if you have to have complete freedom of choice what you do, then any campaign where you're playing, say, soldiers or other officials are going to be railroaded to one extent or another (and I've seen people who outright not only called those railroads but "not really an RPG"). In addition, to be really blunt, there are players who don't want too much choice. I've hit a number over the years who, as I put it, want to know where their tape marks are. Give them a bunch of choice and they'll just wait around for other players to make the decisions; if you've got a whole group like that, or where the ones who aren't are feeling off that day, the whole thing can stall out. [/QUOTE]
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Why defend railroading?
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