Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GuyBoy" data-source="post: 8335803" data-attributes="member: 7031143"><p>Railroads are actually pretty handy if you’re travelling by train; you won’t get far without them. </p><p></p><p>Please excuse the trite excuse for witticism above, but the point is that railroading is an emotive phrase in D&D, usually seen as pejorative, and we actually need to be careful with it. </p><p>Gaming is definitely a social contract, and part of the player’s responsibility to the DM is to recognise the DM’s ability to invest only so much time in preparation and their entitlement to a “job well done” feeling as their campaign progresses. It follows that the players should pick up on the plot hooks and follow them, not act like *****s by refusing to do so in the name of “not being railroaded.”</p><p></p><p>Two current exemplars: in The Sword’s “Odyssey of the Dragonlords” campaign, we came upon local farmers terrified of the attacks from a demonic wild boar from local hills. So we went after the monster and thereby engaged in the flow of the campaign. </p><p>In my own Saltmarsh campaign, the dead body floating into the town, with locals knowing the tides, prompted the players to head off to explore the rumoured haunted house along the coast. </p><p></p><p>In both cases, the players could have “refused to be railroaded” Why? What could that achieve except frustration in the name of some meaningless cause?</p><p></p><p>PS I’m not excusing my one-time Dragonlance purist DM, who when we attempted to leave town the “wrong way” for the plot, stated that there were 40 Minotaurs on the south road who say they will kill anyone who goes that way!</p></blockquote><p></p>
[QUOTE="GuyBoy, post: 8335803, member: 7031143"] Railroads are actually pretty handy if you’re travelling by train; you won’t get far without them. Please excuse the trite excuse for witticism above, but the point is that railroading is an emotive phrase in D&D, usually seen as pejorative, and we actually need to be careful with it. Gaming is definitely a social contract, and part of the player’s responsibility to the DM is to recognise the DM’s ability to invest only so much time in preparation and their entitlement to a “job well done” feeling as their campaign progresses. It follows that the players should pick up on the plot hooks and follow them, not act like *****s by refusing to do so in the name of “not being railroaded.” Two current exemplars: in The Sword’s “Odyssey of the Dragonlords” campaign, we came upon local farmers terrified of the attacks from a demonic wild boar from local hills. So we went after the monster and thereby engaged in the flow of the campaign. In my own Saltmarsh campaign, the dead body floating into the town, with locals knowing the tides, prompted the players to head off to explore the rumoured haunted house along the coast. In both cases, the players could have “refused to be railroaded” Why? What could that achieve except frustration in the name of some meaningless cause? PS I’m not excusing my one-time Dragonlance purist DM, who when we attempted to leave town the “wrong way” for the plot, stated that there were 40 Minotaurs on the south road who say they will kill anyone who goes that way! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
Top