Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8335979" data-attributes="member: 86653"><p>To whoever originally posted <a href="https://thealexandrian.net/wordpress/36900/roleplaying-games/the-railroading-manifesto" target="_blank">this Alexandrian</a> link on railroading, thank you. That’s some great stuff. Following that rabbit hole leads to a lot of interesting discoveries and insights.</p><p></p><p>I’d say it’s fairly clear that despite disagreeing on the minutia of definitions we’re mostly broadly in agreement on what railroading is. It’s also clear that linear storylines don’t have to be railroads, but they can be. The Alexandrian defines railroading thus: <strong>railroads happen when the GM negates a player’s choice in order to enforce a preconceived outcome</strong>. I don’t think anyone could reasonably disagree with that. Even fans of linear adventures. </p><p></p><p>A few key quotes from the Alexandrian link above and a few of the related articles. </p><p></p><p>“In fact, choices having consequences is the exact opposite of a railroad. Railroading makes a choice meaningless. Consequences make a choice meaningful.”</p><p></p><p>I couldn’t agree more. Meaningful, consequential choices also happen to make the world more engaging and entertaining and feel real. Removing choice and consequences makes the world feel dead and lifeless. It’s important to remember consequences are not always negative. </p><p></p><p>The section on railroading excuses is enlightening. Especially in light of some responses here. </p><p></p><p>“I suspect that GMs who habitually railroad have difficulty seeing this warping of the decision-making process because it’s the only thing they’re used to. But it becomes glaringly obvious whenever I get the players they’ve screwed up: Nothing is more incoherent than a player trying to figure out where the railroad is when there’s no railroad to be found.”</p><p></p><p>Oh, holy nine hells yes. Do everyone in the hobby a favor and stop railroading your players. Note the definition he uses above and the distinction between a railroad and a linear adventure.</p><p></p><p>A related article I think is worth reading is <a href="https://thealexandrian.net/wordpress/44282/roleplaying-games/abused-gamer-syndrome" target="_blank">Abused Gamer Syndrome</a>.</p><p></p><p>And a last quote with links because it’s just easier.</p><p></p><p>“If all you’ve ever run or know how to run is a railroad, it can be hard to figure out how to do things differently. Check out <a href="https://thealexandrian.net/wordpress/4147/roleplaying-games/dont-prep-plots" target="_blank">Don’t Prep Plots</a>, <a href="https://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach" target="_blank">Node-Based Scenario Design</a>, and <a href="https://thealexandrian.net/wordpress/15126/roleplaying-games/game-structures" target="_blank">Game Structures</a> for some good places to start.”</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8335979, member: 86653"] To whoever originally posted [URL='https://thealexandrian.net/wordpress/36900/roleplaying-games/the-railroading-manifesto']this Alexandrian[/URL] link on railroading, thank you. That’s some great stuff. Following that rabbit hole leads to a lot of interesting discoveries and insights. I’d say it’s fairly clear that despite disagreeing on the minutia of definitions we’re mostly broadly in agreement on what railroading is. It’s also clear that linear storylines don’t have to be railroads, but they can be. The Alexandrian defines railroading thus: [B]railroads happen when the GM negates a player’s choice in order to enforce a preconceived outcome[/B]. I don’t think anyone could reasonably disagree with that. Even fans of linear adventures. A few key quotes from the Alexandrian link above and a few of the related articles. “In fact, choices having consequences is the exact opposite of a railroad. Railroading makes a choice meaningless. Consequences make a choice meaningful.” I couldn’t agree more. Meaningful, consequential choices also happen to make the world more engaging and entertaining and feel real. Removing choice and consequences makes the world feel dead and lifeless. It’s important to remember consequences are not always negative. The section on railroading excuses is enlightening. Especially in light of some responses here. “I suspect that GMs who habitually railroad have difficulty seeing this warping of the decision-making process because it’s the only thing they’re used to. But it becomes glaringly obvious whenever I get the players they’ve screwed up: Nothing is more incoherent than a player trying to figure out where the railroad is when there’s no railroad to be found.” Oh, holy nine hells yes. Do everyone in the hobby a favor and stop railroading your players. Note the definition he uses above and the distinction between a railroad and a linear adventure. A related article I think is worth reading is [URL='https://thealexandrian.net/wordpress/44282/roleplaying-games/abused-gamer-syndrome']Abused Gamer Syndrome[/URL]. And a last quote with links because it’s just easier. “If all you’ve ever run or know how to run is a railroad, it can be hard to figure out how to do things differently. Check out [URL='https://thealexandrian.net/wordpress/4147/roleplaying-games/dont-prep-plots']Don’t Prep Plots[/URL], [URL='https://thealexandrian.net/wordpress/7949/roleplaying-games/node-based-scenario-design-part-1-the-plotted-approach']Node-Based Scenario Design[/URL], and [URL='https://thealexandrian.net/wordpress/15126/roleplaying-games/game-structures']Game Structures[/URL] for some good places to start.” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why defend railroading?
Top