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Why defend railroading?
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<blockquote data-quote="ReshiIRE" data-source="post: 8336257" data-attributes="member: 7031231"><p>I think my opinions are changing because of this thread but I do think that it matters for trying to handle different player choices in a more organic way and one that doesn't rely more-so on... just having specific things prepped that must be encountered?</p><p></p><p>I guess it all depends on how much things make sense within the world and what the reasons behind certain things are. I think it's important to have reasons for most things, and it feels that potentially having the same encounter be possible in two routes could end up feeling wrong.</p><p></p><p>It's a complicated thing, I think. I lack experience in this area so I'm going more so off what I've read versus what I've experienced playing versus the (really incomplete) homebrew prep I've done versus playing different computer RPGs.</p><p></p><p>Perhaps I guess my ideal is mimicking something like Divinity Original Sin 2's second chapters, where there are a lot of paths and choice and very rarely enforced fights or encounters. I find that's kind of what I want to emulate, and I think perhaps that I am trying to prepare a lot of stuff not just for a session, but for any time.</p><p></p><p>I'm not sure if I'm providing value to the conversation at this stage, I feel things are getting a bit frayed.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8336257, member: 7031231"] I think my opinions are changing because of this thread but I do think that it matters for trying to handle different player choices in a more organic way and one that doesn't rely more-so on... just having specific things prepped that must be encountered? I guess it all depends on how much things make sense within the world and what the reasons behind certain things are. I think it's important to have reasons for most things, and it feels that potentially having the same encounter be possible in two routes could end up feeling wrong. It's a complicated thing, I think. I lack experience in this area so I'm going more so off what I've read versus what I've experienced playing versus the (really incomplete) homebrew prep I've done versus playing different computer RPGs. Perhaps I guess my ideal is mimicking something like Divinity Original Sin 2's second chapters, where there are a lot of paths and choice and very rarely enforced fights or encounters. I find that's kind of what I want to emulate, and I think perhaps that I am trying to prepare a lot of stuff not just for a session, but for any time. I'm not sure if I'm providing value to the conversation at this stage, I feel things are getting a bit frayed. [/QUOTE]
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