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Why defend railroading?
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<blockquote data-quote="Stalker0" data-source="post: 8336312" data-attributes="member: 5889"><p>In the interest of debate, I will agree with your definition.</p><p></p><p>therefore, the quantum ogre is a form of railroading.</p><p></p><p>Let us also define TABLE ENJOYMENT, which is the summation of “fun” from all players at the table + DM. I will make the bold statement that this is the metric by wish the success of a game is measured </p><p></p><p>We will then define DM EFFICIENCY, which is Table Enjoyment / DM prep time.</p><p></p><p>if we assume a DM has limited time in their day for prep time, then activities that increase DM efficiency will allow more overall Table Enjoyment.</p><p></p><p>so to your op, the reason i defend the Quantum Ogre is because it is a tool to increase DM efficiency (guaranteed encounters ensures less prep time required), and if done correctly has no negative impact to the players Table Enjoyment, ergo increasing our Table Enjoyment metric…thereby resulting in a better game</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8336312, member: 5889"] In the interest of debate, I will agree with your definition. therefore, the quantum ogre is a form of railroading. Let us also define TABLE ENJOYMENT, which is the summation of “fun” from all players at the table + DM. I will make the bold statement that this is the metric by wish the success of a game is measured We will then define DM EFFICIENCY, which is Table Enjoyment / DM prep time. if we assume a DM has limited time in their day for prep time, then activities that increase DM efficiency will allow more overall Table Enjoyment. so to your op, the reason i defend the Quantum Ogre is because it is a tool to increase DM efficiency (guaranteed encounters ensures less prep time required), and if done correctly has no negative impact to the players Table Enjoyment, ergo increasing our Table Enjoyment metric…thereby resulting in a better game [/QUOTE]
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Why defend railroading?
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