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Why defend railroading?
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<blockquote data-quote="Ovinomancer" data-source="post: 8336565" data-attributes="member: 16814"><p>I disagree with your opening position -- that there is a significant difference between fiction made up at time A and fiction made up at time B. You've confused this construct with assigning intentionality and consideration to time A, and none of this (and a suggestion of bad faith) to time B, but this doesn't follow -- there's nothing about time A that engenders these, nor anything about time B that prevents them. Ultimately, in the situation where the GM is responsible for detailing this fiction, when it is created makes little difference. Instead, these things that you've assigned arbitrarily to specific times do -- intentionality, coherence, consideration, etc. These are not restricted to time of invention.</p><p></p><p>In other words, there's nothing about prep that makes it better than ad hoc in the moment creation of fiction. The only test is the fiction created. I can prep Illusionism, I can prep railroads, I most certainly can prep moments of Force, and I can similarly create these ad hoc in the moment. There's no magic to prep.</p><p></p><p>I mean, you can take other games, which require generation of fiction in the moment -- prep is, at best, extremely loose and unfixed thinking about the situation so you may have some useful structures to hang in the moment fiction creation on. But, the nature of these games is such that play rapidly moves away from any prep, and forcing prep is both obvious and against the rules of play. And yet, these games create very vibrant and intentional fiction that can easily be on par with prepped play. They just function differently. So, yeah, with experience I can say that there's nothing about when you imagine a thing that makes that imagining better in any way.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8336565, member: 16814"] I disagree with your opening position -- that there is a significant difference between fiction made up at time A and fiction made up at time B. You've confused this construct with assigning intentionality and consideration to time A, and none of this (and a suggestion of bad faith) to time B, but this doesn't follow -- there's nothing about time A that engenders these, nor anything about time B that prevents them. Ultimately, in the situation where the GM is responsible for detailing this fiction, when it is created makes little difference. Instead, these things that you've assigned arbitrarily to specific times do -- intentionality, coherence, consideration, etc. These are not restricted to time of invention. In other words, there's nothing about prep that makes it better than ad hoc in the moment creation of fiction. The only test is the fiction created. I can prep Illusionism, I can prep railroads, I most certainly can prep moments of Force, and I can similarly create these ad hoc in the moment. There's no magic to prep. I mean, you can take other games, which require generation of fiction in the moment -- prep is, at best, extremely loose and unfixed thinking about the situation so you may have some useful structures to hang in the moment fiction creation on. But, the nature of these games is such that play rapidly moves away from any prep, and forcing prep is both obvious and against the rules of play. And yet, these games create very vibrant and intentional fiction that can easily be on par with prepped play. They just function differently. So, yeah, with experience I can say that there's nothing about when you imagine a thing that makes that imagining better in any way. [/QUOTE]
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