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Why defend railroading?
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<blockquote data-quote="Maxperson" data-source="post: 8336645" data-attributes="member: 23751"><p>The point isn't whether there are ogres down both paths or not, it's that the DM is forcing ogres. Had the DM planned in advance that there were ogres down both paths, perhaps as part of an ogre village, then there would be no railroading. Same if he planned in advance that there were no ogres. He didn't do that, though. Instead he has only one ogre that he is forcing on the PCs no matter what they choose, invalidating their choice. </p><p></p><p>Going back to the planned ogres down both paths, the PCs could choose to go off path and if they did, they would avoid the ogres. With the quantum ogres, if they go off path they still encounter the ogre. They could teleport 3000 miles away and they'd STILL run into the ogre. They have no chance to avoid, which is a railroad. There is no meaningful choice that they can make. The DM might as well just tell them not to make a decision and roll for initiative.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8336645, member: 23751"] The point isn't whether there are ogres down both paths or not, it's that the DM is forcing ogres. Had the DM planned in advance that there were ogres down both paths, perhaps as part of an ogre village, then there would be no railroading. Same if he planned in advance that there were no ogres. He didn't do that, though. Instead he has only one ogre that he is forcing on the PCs no matter what they choose, invalidating their choice. Going back to the planned ogres down both paths, the PCs could choose to go off path and if they did, they would avoid the ogres. With the quantum ogres, if they go off path they still encounter the ogre. They could teleport 3000 miles away and they'd STILL run into the ogre. They have no chance to avoid, which is a railroad. There is no meaningful choice that they can make. The DM might as well just tell them not to make a decision and roll for initiative. [/QUOTE]
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Why defend railroading?
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